ichigo/game.go

41 lines
943 B
Go
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2021-07-14 16:14:32 +10:00
package main
import (
"image/color"
"log"
"github.com/hajimehoshi/ebiten/v2"
)
const screenWidth, screenHeight = 320, 240
type game struct{}
// Update proceeds the game state.
// Update is called every tick (1/60 [s] by default).
func (g *game) Update() error {
// TODO
return nil
}
// Draw draws the game screen.
// Draw is called every frame (typically 1/60[s] for 60Hz display).
func (g *game) Draw(screen *ebiten.Image) {
// TODO
screen.Fill(color.White)
}
// Layout takes the outside size (e.g., the window size) and returns the (logical) screen size.
// If you don't have to adjust the screen size with the outside size, just return a fixed size.
func (g *game) Layout(outsideWidth, outsideHeight int) (w, h int) {
return screenWidth, screenHeight
}
func main() {
ebiten.SetWindowSize(screenWidth*2, screenHeight*2)
ebiten.SetWindowTitle("ebiten")
if err := ebiten.RunGame(&game{}); err != nil {
log.Fatal(err)
}
}