ichigo/main.go

98 lines
2.5 KiB
Go
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package main
import (
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"embed"
_ "image/png"
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"log"
"drjosh.dev/gurgle/engine"
"github.com/hajimehoshi/ebiten/v2"
)
const screenWidth, screenHeight = 320, 240
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//go:embed assets
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var assets embed.FS
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func main() {
ebiten.SetWindowSize(screenWidth*2, screenHeight*2)
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ebiten.SetWindowTitle("TODO")
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engine.AssetFS = assets
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engine.AnimDefs = map[string]*engine.AnimDef{
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"green_tiles": {
Frames: []engine.AnimFrame{
{Frame: 0, Duration: 16},
{Frame: 1, Duration: 16},
{Frame: 2, Duration: 16},
},
},
"red_tiles": {
Frames: []engine.AnimFrame{
{Frame: 3, Duration: 12},
{Frame: 4, Duration: 12},
{Frame: 5, Duration: 12},
{Frame: 6, Duration: 12},
},
},
}
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staticTiles := [][]engine.StaticTile{
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{0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 1},
{9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9},
{9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9},
{9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9},
{9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9},
{9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9},
{9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9},
{9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9},
{9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9},
{9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9},
{9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9},
{9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9},
{9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9},
{9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9},
{2, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 3},
}
tiles := make([][]engine.Tile, len(staticTiles))
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for j, row := range staticTiles {
tiles[j] = make([]engine.Tile, len(row))
for i, t := range row {
tiles[j][i] = t
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}
}
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tiles[4][5] = &engine.AnimatedTile{
AnimRef: engine.AnimRef{Key: "green_tiles"},
}
tiles[6][7] = &engine.AnimatedTile{
AnimRef: engine.AnimRef{Key: "red_tiles"},
}
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game := &engine.Game{
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ScreenHeight: screenHeight,
ScreenWidth: screenWidth,
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Scene: &engine.Scene{
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ID: "root",
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Components: []interface{}{
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&engine.GobDumper{
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KeyCombo: []ebiten.Key{ebiten.KeyControl, ebiten.KeyD},
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},
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&engine.Tilemap{
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ID: "terrain",
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Map: tiles,
Src: engine.ImageRef{Path: "assets/boxes.png"},
TileSize: 16,
},
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engine.PerfDisplay{},
},
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},
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}
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game.Build()
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if err := ebiten.RunGame(game); err != nil {
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log.Fatalf("Game error: %v", err)
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}
}