ichigo/engine/tiles.go

156 lines
3.5 KiB
Go
Raw Normal View History

2021-07-23 17:05:05 +10:00
package engine
2021-07-23 17:17:56 +10:00
import (
2021-07-30 17:26:23 +10:00
"encoding/gob"
2021-09-02 11:53:04 +10:00
"fmt"
2021-07-23 17:17:56 +10:00
"image"
2021-09-02 11:53:04 +10:00
"io/fs"
2021-07-23 17:17:56 +10:00
2021-09-08 20:08:57 +10:00
"drjosh.dev/gurgle/geom"
2021-07-23 17:17:56 +10:00
"github.com/hajimehoshi/ebiten/v2"
)
2021-07-23 17:05:05 +10:00
2021-08-18 16:34:51 +10:00
// Ensure Tilemap satisfies interfaces.
2021-08-27 11:49:11 +10:00
var _ interface {
Identifier
Collider
Drawer
Hider
Scanner
2021-09-01 13:46:26 +10:00
Transformer
2021-08-27 11:49:11 +10:00
} = &Tilemap{}
// Ensure StaticTile and AnimatedTile satisfy Tile.
2021-08-18 16:34:51 +10:00
var (
2021-08-27 11:49:11 +10:00
_ Tile = StaticTile(0)
_ interface {
Tile
Scanner
2021-09-02 11:53:04 +10:00
} = &AnimatedTile{}
2021-08-18 16:34:51 +10:00
)
2021-07-30 17:26:23 +10:00
func init() {
2021-08-25 15:04:38 +10:00
gob.Register(&AnimatedTile{})
2021-07-30 17:26:23 +10:00
gob.Register(StaticTile(0))
2021-08-25 15:04:38 +10:00
gob.Register(&Tilemap{})
2021-07-30 17:26:23 +10:00
}
2021-08-26 13:54:22 +10:00
// Tilemap renders a grid of rectangular tiles at equal Z position.
2021-07-23 17:05:05 +10:00
type Tilemap struct {
ID
2021-09-13 16:50:35 +10:00
Disables
Hides
2021-08-26 13:54:22 +10:00
Map map[image.Point]Tile // tilespace coordinate -> tile
2021-08-27 12:00:20 +10:00
Ersatz bool // disables collisions ("fake wall")
2021-08-26 13:54:22 +10:00
Offset image.Point // world coordinates
Sheet Sheet
2021-07-23 17:05:05 +10:00
}
2021-08-04 12:40:51 +10:00
// CollidesWith implements Collider.
2021-09-08 20:08:57 +10:00
func (t *Tilemap) CollidesWith(b geom.Box) bool {
2021-08-04 12:40:51 +10:00
if t.Ersatz {
return false
}
2021-08-06 11:39:19 +10:00
2021-08-26 10:57:17 +10:00
// Probe the map at all tilespace coordinates overlapping the rect.
2021-09-02 20:17:45 +10:00
r := b.XY().Sub(t.Offset) // TODO: pretend tilemap is a plane in 3D?
2021-09-08 20:08:57 +10:00
min := geom.CDiv(r.Min, t.Sheet.CellSize)
max := geom.CDiv(r.Max.Sub(image.Pt(1, 1)), t.Sheet.CellSize) // NB: fencepost
2021-08-06 11:39:19 +10:00
for j := min.Y; j <= max.Y; j++ {
for i := min.X; i <= max.X; i++ {
2021-08-26 10:57:17 +10:00
if t.Map[image.Pt(i, j)] != nil {
2021-08-04 12:40:51 +10:00
return true
}
}
}
return false
}
2021-07-31 19:49:24 +10:00
// Draw draws the tilemap.
func (t *Tilemap) Draw(screen *ebiten.Image, opts *ebiten.DrawImageOptions) {
2021-08-12 14:06:01 +10:00
og := opts.GeoM
for p, tile := range t.Map {
if tile == nil {
continue
2021-07-23 17:17:56 +10:00
}
2021-09-08 20:08:57 +10:00
var mat ebiten.GeoM
mat.Translate(geom.CFloat(geom.CMul(p, t.Sheet.CellSize)))
mat.Concat(og)
opts.GeoM = mat
2021-09-02 11:53:04 +10:00
src := t.Sheet.SubImage(tile.Cell())
screen.DrawImage(src, opts)
2021-07-23 17:17:56 +10:00
}
2021-07-23 17:05:05 +10:00
}
2021-07-29 15:09:00 +10:00
2021-09-02 11:53:04 +10:00
// Load instantiates animations for all AnimatedTiles.
func (t *Tilemap) Load(fs.FS) error {
for _, tile := range t.Map {
at, ok := tile.(*AnimatedTile)
if !ok {
continue
}
2021-09-02 11:55:16 +10:00
at.anim = t.Sheet.NewAnim(at.AnimKey)
if at.anim == nil {
return fmt.Errorf("missing anim %q", at.AnimKey)
2021-09-02 11:53:04 +10:00
}
}
return nil
}
2021-08-23 20:38:40 +10:00
// Scan returns a slice containing Src and all non-nil tiles.
2021-09-21 14:42:18 +10:00
func (t *Tilemap) Scan() Components {
c := make(Components, 1, len(t.Map)+1)
2021-08-26 13:54:22 +10:00
c[0] = &t.Sheet
2021-08-23 20:38:40 +10:00
for _, tile := range t.Map {
c = append(c, tile)
}
return c
}
2021-08-20 17:05:47 +10:00
2021-09-03 09:42:50 +10:00
// Transform returns a translation by t.Offset.
2021-09-07 14:00:50 +10:00
func (t *Tilemap) Transform() (opts ebiten.DrawImageOptions) {
2021-09-08 20:08:57 +10:00
opts.GeoM.Translate(geom.CFloat(t.Offset))
2021-09-07 14:00:50 +10:00
return opts
2021-09-01 13:46:26 +10:00
}
2021-08-15 16:40:01 +10:00
// TileAt returns the tile present at the given world coordinate.
func (t *Tilemap) TileAt(wc image.Point) Tile {
2021-09-08 20:08:57 +10:00
return t.Map[geom.CDiv(wc.Sub(t.Offset), t.Sheet.CellSize)]
2021-08-15 16:40:01 +10:00
}
// SetTileAt sets the tile at the given world coordinate.
func (t *Tilemap) SetTileAt(wc image.Point, tile Tile) {
2021-09-08 20:08:57 +10:00
t.Map[geom.CDiv(wc.Sub(t.Offset), t.Sheet.CellSize)] = tile
2021-08-15 16:40:01 +10:00
}
// TileBounds returns a rectangle describing the tile boundary for the tile
// at the given world coordinate.
func (t *Tilemap) TileBounds(wc image.Point) image.Rectangle {
2021-09-08 20:08:57 +10:00
p := geom.CMul(geom.CDiv(wc.Sub(t.Offset), t.Sheet.CellSize), t.Sheet.CellSize).Add(t.Offset)
2021-08-26 13:54:22 +10:00
return image.Rectangle{p, p.Add(t.Sheet.CellSize)}
2021-08-15 16:40:01 +10:00
}
2021-07-31 19:49:24 +10:00
// Tile is the interface needed by Tilemap.
2021-07-29 15:09:00 +10:00
type Tile interface {
2021-09-02 11:53:04 +10:00
Cell() int
2021-07-29 15:09:00 +10:00
}
2021-07-31 19:49:24 +10:00
// StaticTile returns a fixed tile index.
2021-07-29 15:09:00 +10:00
type StaticTile int
2021-09-02 11:53:04 +10:00
func (s StaticTile) Cell() int { return int(s) }
2021-07-29 15:09:00 +10:00
2021-07-31 19:49:24 +10:00
// AnimatedTile uses an Anim to choose a tile index.
2021-07-29 15:09:00 +10:00
type AnimatedTile struct {
2021-09-02 11:53:04 +10:00
AnimKey string
anim *Anim
2021-07-29 15:09:00 +10:00
}
2021-09-02 11:53:04 +10:00
func (a *AnimatedTile) Cell() int { return a.anim.Cell() }
2021-08-23 20:38:40 +10:00
2021-09-02 11:53:04 +10:00
// Scan returns a.anim.
2021-09-21 14:42:18 +10:00
func (a *AnimatedTile) Scan() Components { return Components{a.anim} }