ichigo/main.go

171 lines
6.6 KiB
Go
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package main
import (
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"image"
"image/color"
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_ "image/png"
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"log"
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"os"
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"runtime"
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"runtime/pprof"
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"drjosh.dev/gurgle/engine"
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"drjosh.dev/gurgle/game"
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"github.com/hajimehoshi/ebiten/v2"
)
func main() {
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// Change to true to enable cpu profile
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if true && runtime.GOOS != "js" {
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f, err := os.Create("cpuprofile.pprof")
if err != nil {
log.Fatal("could not create CPU profile: ", err)
}
defer f.Close()
if err := pprof.StartCPUProfile(f); err != nil {
log.Fatal("could not start CPU profile: ", err)
}
defer pprof.StopCPUProfile()
}
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ebiten.SetWindowResizable(true)
ebiten.SetWindowSize(640, 480)
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ebiten.SetWindowTitle("TODO")
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// Change to true to rewrite level1.gobz
if false && runtime.GOOS != "js" {
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writeLevel1()
}
g := &engine.Game{
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ScreenHeight: 240,
ScreenWidth: 320,
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Root: &engine.Scene{
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ID: "root",
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Components: []interface{}{
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&engine.SceneRef{Path: "assets/level1.gobz"},
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&engine.DebugToast{ID: "toast", Pos: image.Pt(0, 15)},
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engine.PerfDisplay{},
},
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},
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}
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if err := g.LoadAndPrepare(game.Assets); err != nil {
log.Fatalf("Loading/preparing error: %v", err)
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}
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if runtime.GOOS != "js" {
// Run a repl on the console.
go g.REPL(os.Stdin, os.Stdout, game.Assets)
}
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// ... while the game also runs
if err := ebiten.RunGame(g); err != nil {
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log.Fatalf("Game error: %v", err)
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}
}
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// writeLevel1 dumps a test level into level1.gobz
func writeLevel1() {
redTileAnim := &engine.Anim{Frames: []engine.AnimFrame{
{Frame: 3, Duration: 12},
{Frame: 4, Duration: 12},
{Frame: 5, Duration: 12},
{Frame: 6, Duration: 12},
}}
greenTileAnim := &engine.Anim{Frames: []engine.AnimFrame{
{Frame: 0, Duration: 16},
{Frame: 1, Duration: 16},
{Frame: 2, Duration: 16},
}}
denseTiles := [][]engine.Tile{
{engine.StaticTile(9), nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, engine.StaticTile(9)},
{nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, engine.AnimatedTile{Animer: redTileAnim.Copy()}, nil, nil, nil, nil, nil, nil, nil, nil, nil},
{nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, engine.AnimatedTile{Animer: redTileAnim.Copy()}, nil, nil, nil},
{nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil},
{nil, nil, engine.AnimatedTile{Animer: greenTileAnim.Copy()}, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil},
{nil, nil, nil, nil, nil, engine.AnimatedTile{Animer: redTileAnim.Copy()}, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil},
{nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, engine.AnimatedTile{Animer: greenTileAnim.Copy()}, nil, nil, nil, nil, nil, nil},
{nil, nil, nil, nil, engine.AnimatedTile{Animer: greenTileAnim.Copy()}, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil},
{nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, engine.AnimatedTile{Animer: greenTileAnim.Copy()}, nil, nil, nil, nil, nil, nil, nil, nil, nil},
{nil, engine.AnimatedTile{Animer: redTileAnim.Copy()}, nil, nil, nil, nil, nil, nil, engine.StaticTile(9), nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil},
{nil, nil, nil, nil, nil, engine.StaticTile(9), nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, engine.StaticTile(9), nil, nil, nil},
{nil, nil, nil, nil, engine.StaticTile(9), engine.StaticTile(9), engine.StaticTile(9), nil, nil, nil, engine.StaticTile(9), nil, nil, nil, nil, nil, nil, nil, nil, nil},
{engine.StaticTile(8), engine.StaticTile(8), engine.StaticTile(8), engine.StaticTile(8), engine.StaticTile(8), engine.StaticTile(8), engine.StaticTile(8), engine.StaticTile(8), engine.StaticTile(8), engine.StaticTile(8), engine.AnimatedTile{Animer: redTileAnim.Copy()}, engine.StaticTile(8), engine.StaticTile(8), engine.StaticTile(8), engine.StaticTile(8), engine.StaticTile(8), engine.StaticTile(8), engine.StaticTile(8), engine.StaticTile(8), engine.StaticTile(8)},
{engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.AnimatedTile{Animer: redTileAnim.Copy()}, engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.AnimatedTile{Animer: greenTileAnim.Copy()}, engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7)},
{engine.StaticTile(9), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(9)},
}
tiles := make(map[image.Point]engine.Tile)
for j, row := range denseTiles {
for i, tile := range row {
if tile == nil {
continue
}
tiles[image.Pt(i, j)] = tile
}
}
level1 := &engine.Scene{
ID: "level_1",
Bounds: engine.Bounds(image.Rect(-32, -32, 320+32, 240+32)),
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Camera: &engine.Camera{
ID: "game_camera",
},
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Components: []interface{}{
&engine.Fill{
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ID: "bg_fill",
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Color: color.Gray{100},
ZOrder: 0,
},
&engine.Billboard{
ID: "bg_image",
Parallax: 0.5,
ZOrder: 1,
Pos: image.Pt(-160, -120),
Src: engine.ImageRef{Path: "assets/space.png"},
},
&engine.Tilemap{
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ID: "terrain",
ZOrder: 2,
Map: tiles,
Sheet: engine.Sheet{
CellSize: image.Pt(16, 16),
Src: engine.ImageRef{Path: "assets/boxes.png"},
},
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},
&engine.SolidRect{
ID: "ceiling",
Bounds: engine.Bounds(image.Rect(0, -1, 320, 0)),
},
&engine.SolidRect{
ID: "left_wall",
Bounds: engine.Bounds(image.Rect(-1, 0, 0, 240)),
},
&engine.SolidRect{
ID: "right_wall",
Bounds: engine.Bounds(image.Rect(320, 0, 321, 240)),
},
&game.Awakeman{
CameraID: "game_camera",
ToastID: "toast",
Sprite: engine.Sprite{
Actor: engine.Actor{
CollisionDomain: "level_1",
Pos: image.Pt(100, 100),
Size: image.Pt(8, 16),
},
ZOrder: 3,
FrameOffset: image.Pt(-1, 0),
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Sheet: engine.Sheet{
CellSize: image.Pt(10, 16),
Src: engine.ImageRef{Path: "assets/aw.png"},
},
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},
},
},
}
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if err := engine.SaveGobz(level1, "game/assets/level1.gobz"); err != nil {
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log.Fatalf("Couldn't save level1.gobz: %v", err)
}
}