ichigo/engine/debug.go

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package engine
import (
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"compress/gzip"
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"encoding/gob"
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"errors"
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"fmt"
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"math"
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"os"
"time"
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"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten/v2/ebitenutil"
)
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var (
_ Drawer = PerfDisplay{}
_ DrawOrderer = PerfDisplay{}
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_ Hider = &PerfDisplay{}
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_ Disabler = &GobDumper{}
_ Prepper = &GobDumper{}
_ Updater = &GobDumper{}
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)
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func init() {
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gob.Register(GobDumper{})
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gob.Register(PerfDisplay{})
}
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// DebugToast debugprints a string for a while, then disappears.
type DebugToast struct {
ID
Hidden
Timer int // ticks
Text string
}
func (d *DebugToast) Draw(screen *ebiten.Image, _ ebiten.DrawImageOptions) {
if d.Hidden {
return
}
ebitenutil.DebugPrintAt(screen, d.Text, 0, 20)
}
func (d *DebugToast) DrawOrder() float64 {
return math.MaxFloat64
}
func (d *DebugToast) Toast(text string) {
d.Text = text
d.Timer = 120
d.Hidden = false
}
func (d *DebugToast) Update() error {
if d.Hidden = d.Timer <= 0; !d.Hidden {
d.Timer--
}
return nil
}
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// PerfDisplay debugprints CurrentTPS and CurrentFPS in the top left.
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type PerfDisplay struct {
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Hidden
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}
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func (p PerfDisplay) Draw(screen *ebiten.Image, _ ebiten.DrawImageOptions) {
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if p.Hidden {
return
}
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ebitenutil.DebugPrint(screen, fmt.Sprintf("TPS: %0.2f FPS: %0.2f", ebiten.CurrentTPS(), ebiten.CurrentFPS()))
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}
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func (PerfDisplay) DrawOrder() float64 {
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// Always draw on top
return math.MaxFloat64
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}
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// GobDumper waits for a given key combo, then dumps the game into a gob file
// in the current directory.
type GobDumper struct {
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Disabled
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KeyCombo []ebiten.Key
game *Game
}
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// Prepare simply stores the reference to the Game.
func (d *GobDumper) Prepare(g *Game) { d.game = g }
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// Update waits for the key combo, then dumps the game state into a gzipped gob.
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func (d *GobDumper) Update() error {
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if d.Disabled {
return nil
}
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for _, key := range d.KeyCombo {
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if !ebiten.IsKeyPressed(key) {
return nil
}
}
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if d.game == nil {
return errors.New("nil d.game in GobDumper.Update")
}
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f, err := os.Create(time.Now().Format("20060102030405.gob.gz"))
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if err != nil {
return err
}
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defer f.Close()
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gz := gzip.NewWriter(f)
defer gz.Close()
if err := gob.NewEncoder(gz).Encode(d.game); err != nil {
return err
}
if err := gz.Close(); err != nil {
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return err
}
return f.Close()
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}