46 lines
916 B
Go
46 lines
916 B
Go
|
package engine
|
||
|
|
||
|
import (
|
||
|
"encoding/gob"
|
||
|
"fmt"
|
||
|
|
||
|
"github.com/hajimehoshi/ebiten/v2"
|
||
|
)
|
||
|
|
||
|
var _ interface {
|
||
|
Prepper
|
||
|
Scanner
|
||
|
Transformer
|
||
|
} = &Parallax{}
|
||
|
|
||
|
func init() {
|
||
|
gob.Register(&Parallax{})
|
||
|
}
|
||
|
|
||
|
// Parallax is a container that changes its transform based on the position of a
|
||
|
// camera, intended to produce a "parallax" like effect.
|
||
|
type Parallax struct {
|
||
|
CameraID string
|
||
|
Factor float64 // how much to change in response to the camera
|
||
|
Child interface{}
|
||
|
|
||
|
camera *Camera
|
||
|
}
|
||
|
|
||
|
func (p *Parallax) Prepare(game *Game) error {
|
||
|
c, ok := game.Component(p.CameraID).(*Camera)
|
||
|
if !ok {
|
||
|
return fmt.Errorf("component %q type != *Camera", p.CameraID)
|
||
|
}
|
||
|
p.camera = c
|
||
|
return nil
|
||
|
}
|
||
|
|
||
|
func (p *Parallax) Scan() []interface{} { return []interface{}{p.Child} }
|
||
|
|
||
|
func (p *Parallax) Transform() (opts ebiten.DrawImageOptions) {
|
||
|
x, y := float2(p.camera.Centre)
|
||
|
opts.GeoM.Translate(x*p.Factor, y*p.Factor)
|
||
|
return opts
|
||
|
}
|