ichigo/engine/tiles.go

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package engine
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import (
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"encoding/gob"
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"image"
"github.com/hajimehoshi/ebiten/v2"
)
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// Ensure Tilemap satisfies interfaces.
var (
_ Identifier = &Tilemap{}
_ Collider = &Tilemap{}
_ Drawer = &Tilemap{}
_ DrawOrderer = &Tilemap{}
_ Hider = &Tilemap{}
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_ Scanner = &Tilemap{}
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_ Updater = &Tilemap{}
)
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func init() {
gob.Register(AnimatedTile{})
gob.Register(StaticTile(0))
gob.Register(Tilemap{})
}
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// Tilemap renders a grid of tiles.
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type Tilemap struct {
ID
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Disabled
Hidden
Map map[image.Point]Tile
Ersatz bool // "fake wall"
Offset image.Point // world coordinates
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Src ImageRef
TileSize int
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ZOrder
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}
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// CollidesWith implements Collider.
func (t *Tilemap) CollidesWith(r image.Rectangle) bool {
if t.Ersatz {
return false
}
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// If we round down r.Min, and round up r.Max, to the nearest tile
// coordinates, that gives the full range of tiles to test.
sm1 := t.TileSize - 1
r = r.Sub(t.Offset)
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min := r.Min.Div(t.TileSize)
max := r.Max.Add(image.Pt(sm1, sm1)).Div(t.TileSize)
for j := min.Y; j <= max.Y; j++ {
for i := min.X; i <= max.X; i++ {
if t.Map[image.Pt(i, j)] == nil {
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continue
}
if r.Overlaps(image.Rect(i*t.TileSize, j*t.TileSize, (i+1)*t.TileSize, (j+1)*t.TileSize)) {
return true
}
}
}
return false
}
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// Draw draws the tilemap.
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func (t *Tilemap) Draw(screen *ebiten.Image, opts ebiten.DrawImageOptions) {
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if t.Hidden {
return
}
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src := t.Src.Image()
w, _ := src.Size()
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og := opts.GeoM
var geom ebiten.GeoM
for p, tile := range t.Map {
if tile == nil {
continue
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}
geom.Reset()
geom.Translate(float64(p.X*t.TileSize+t.Offset.X), float64(p.Y*t.TileSize+t.Offset.Y))
geom.Concat(og)
opts.GeoM = geom
s := tile.TileIndex() * t.TileSize
sx, sy := s%w, (s/w)*t.TileSize
src := src.SubImage(image.Rect(sx, sy, sx+t.TileSize, sy+t.TileSize)).(*ebiten.Image)
screen.DrawImage(src, &opts)
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}
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}
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// Scan returns a slice containing Src and all non-nil tiles.
func (t *Tilemap) Scan() []interface{} {
c := make([]interface{}, 1, len(t.Map)+1)
c[0] = &t.Src
for _, tile := range t.Map {
c = append(c, tile)
}
return c
}
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// Update calls Update on any tiles that are Updaters, e.g. AnimatedTile.
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func (t *Tilemap) Update() error {
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if t.Disabled {
return nil
}
for _, tile := range t.Map {
if u, ok := tile.(Updater); ok {
if err := u.Update(); err != nil {
return err
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}
}
}
return nil
}
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// TileAt returns the tile present at the given world coordinate.
func (t *Tilemap) TileAt(wc image.Point) Tile {
return t.Map[wc.Sub(t.Offset).Div(t.TileSize)]
}
// SetTileAt sets the tile at the given world coordinate.
func (t *Tilemap) SetTileAt(wc image.Point, tile Tile) {
t.Map[wc.Sub(t.Offset).Div(t.TileSize)] = tile
}
// TileBounds returns a rectangle describing the tile boundary for the tile
// at the given world coordinate.
func (t *Tilemap) TileBounds(wc image.Point) image.Rectangle {
p := wc.Sub(t.Offset).Div(t.TileSize).Mul(t.TileSize).Add(t.Offset)
return image.Rectangle{p, p.Add(image.Pt(t.TileSize, t.TileSize))}
}
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// Tile is the interface needed by Tilemap.
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type Tile interface {
TileIndex() int
}
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// Ensure StaticTile and AnimatedTile satisfy Tile.
var (
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_ Tile = StaticTile(0)
_ Tile = AnimatedTile{}
_ Scanner = AnimatedTile{}
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)
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// StaticTile returns a fixed tile index.
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type StaticTile int
func (s StaticTile) TileIndex() int { return int(s) }
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// AnimatedTile uses an Anim to choose a tile index.
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type AnimatedTile struct {
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Animer
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}
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func (a AnimatedTile) TileIndex() int { return a.CurrentFrame() }
// Scan returns a.Animer. (It could be a Loader.)
func (a AnimatedTile) Scan() []interface{} { return []interface{}{a.Animer} }