ichigo/game/aw.go

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package game
import (
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"encoding/gob"
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"image"
"drjosh.dev/gurgle/engine"
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten/v2/inpututil"
)
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func init() {
gob.Register(Awakeman{})
}
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type Awakeman struct {
engine.Sprite
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CameraID string
camera *engine.Camera
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vx, vy float64
facingLeft bool
coyoteTimer int
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animIdleLeft, animIdleRight, animRunLeft, animRunRight *engine.Anim
}
func (aw *Awakeman) Update() error {
const (
bounceDampen = 0.5
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gravity = 0.3
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jumpVelocity = -3.5
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runVelocity = 1.4
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)
// Standing on something?
if aw.CollidesAt(aw.Pos.Add(image.Pt(0, 1))) {
// Not falling
aw.vy = 0
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aw.coyoteTimer = 5
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} else {
// Falling
aw.vy += gravity
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if aw.coyoteTimer > 0 {
aw.coyoteTimer--
}
}
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// NB: spacebar sometimes does things on web pages (scrolls down)
if aw.coyoteTimer > 0 && (inpututil.IsKeyJustPressed(ebiten.KeySpace) || inpututil.IsKeyJustPressed(ebiten.KeyZ)) {
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// Jump
aw.vy = jumpVelocity
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}
switch {
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case ebiten.IsKeyPressed(ebiten.KeyLeft) || ebiten.IsKeyPressed(ebiten.KeyA):
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aw.vx = -runVelocity
aw.SetAnim(aw.animRunLeft)
aw.facingLeft = true
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case ebiten.IsKeyPressed(ebiten.KeyRight) || ebiten.IsKeyPressed(ebiten.KeyD):
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aw.vx = runVelocity
aw.SetAnim(aw.animRunRight)
aw.facingLeft = false
default:
aw.vx = 0
aw.SetAnim(aw.animIdleRight)
if aw.facingLeft {
aw.SetAnim(aw.animIdleLeft)
}
}
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zc := false
if inpututil.IsKeyJustPressed(ebiten.KeyShift) {
aw.camera.Zoom(2)
zc = true
}
if inpututil.IsKeyJustReleased(ebiten.KeyShift) {
aw.camera.Zoom(0.5)
zc = true
}
p := aw.Pos
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aw.MoveX(aw.vx, func() { aw.vx = -aw.vx * bounceDampen })
aw.MoveY(aw.vy, func() { aw.vy = -aw.vy * bounceDampen })
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if zc || aw.Pos != p {
aw.camera.Centre(aw.Pos.Add(aw.Size.Div(2)))
}
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return aw.Sprite.Update()
}
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func (aw *Awakeman) Prepare(game *engine.Game) {
aw.camera = game.Component(aw.CameraID).(*engine.Camera)
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aw.animIdleLeft = &engine.Anim{Def: engine.AnimDefs["aw_idle_left"]}
aw.animIdleRight = &engine.Anim{Def: engine.AnimDefs["aw_idle_right"]}
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aw.animRunLeft = &engine.Anim{Def: engine.AnimDefs["aw_run_left"]}
aw.animRunRight = &engine.Anim{Def: engine.AnimDefs["aw_run_right"]}
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}
func (aw *Awakeman) Scan() []interface{} { return []interface{}{&aw.Sprite} }