2021-07-23 13:12:54 +10:00
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package main
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import (
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2021-08-27 12:04:01 +10:00
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"flag"
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2021-08-26 11:31:39 +10:00
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"image"
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"image/color"
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2021-07-25 14:15:39 +10:00
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_ "image/png"
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2021-07-23 13:12:54 +10:00
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"log"
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"os"
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"runtime"
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2021-07-23 13:12:54 +10:00
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"drjosh.dev/gurgle/engine"
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2021-08-05 12:26:41 +10:00
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"drjosh.dev/gurgle/game"
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2021-07-23 13:12:54 +10:00
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"github.com/hajimehoshi/ebiten/v2"
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)
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2021-08-27 12:04:01 +10:00
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var rewriteLevel1 = flag.Bool("rewrite_level_1", false, "Rewrites level1.gobz from an inbuilt struct literal")
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2021-07-23 13:12:54 +10:00
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func main() {
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flag.Parse()
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2021-08-05 14:36:07 +10:00
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ebiten.SetWindowResizable(true)
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ebiten.SetWindowSize(640, 480)
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ebiten.SetWindowTitle("TODO")
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if *rewriteLevel1 {
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writeLevel1()
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}
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2021-08-25 14:25:45 +10:00
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g := &engine.Game{
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ScreenHeight: 240,
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ScreenWidth: 320,
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Root: &engine.Scene{
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ID: "root",
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Components: []interface{}{
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&engine.Camera{
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ID: "game_camera",
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Scene: &engine.SceneRef{Path: "assets/level1.gobz"},
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},
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&engine.DebugToast{ID: "toast", Pos: image.Pt(0, 15)},
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engine.PerfDisplay{},
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},
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},
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2021-07-25 15:03:10 +10:00
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}
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2021-08-27 13:56:50 +10:00
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if err := g.LoadAndPrepare(game.Assets); err != nil {
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log.Fatalf("Loading/preparing error: %v", err)
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2021-08-20 16:23:10 +10:00
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}
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2021-07-25 15:03:10 +10:00
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2021-08-26 10:03:11 +10:00
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if runtime.GOOS != "js" {
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// Run a repl on the console.
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go g.REPL(os.Stdin, os.Stdout, game.Assets)
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}
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// ... while the game also runs
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if err := ebiten.RunGame(g); err != nil {
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2021-07-23 14:59:49 +10:00
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log.Fatalf("Game error: %v", err)
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2021-07-23 13:12:54 +10:00
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}
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}
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2021-08-26 11:31:39 +10:00
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// writeLevel1 dumps a test level into level1.gobz
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func writeLevel1() {
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redTileAnim := &engine.Anim{Frames: []engine.AnimFrame{
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{Frame: 3, Duration: 12},
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{Frame: 4, Duration: 12},
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{Frame: 5, Duration: 12},
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{Frame: 6, Duration: 12},
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}}
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greenTileAnim := &engine.Anim{Frames: []engine.AnimFrame{
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{Frame: 0, Duration: 16},
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{Frame: 1, Duration: 16},
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{Frame: 2, Duration: 16},
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}}
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denseTiles := [][]engine.Tile{
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{engine.StaticTile(9), nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, engine.StaticTile(9)},
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{nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, engine.AnimatedTile{Animer: redTileAnim.Copy()}, nil, nil, nil, nil, nil, nil, nil, nil, nil},
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{nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, engine.AnimatedTile{Animer: redTileAnim.Copy()}, nil, nil, nil},
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{nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil},
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{nil, nil, engine.AnimatedTile{Animer: greenTileAnim.Copy()}, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil},
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{nil, nil, nil, nil, nil, engine.AnimatedTile{Animer: redTileAnim.Copy()}, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil},
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{nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, engine.AnimatedTile{Animer: greenTileAnim.Copy()}, nil, nil, nil, nil, nil, nil},
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{nil, nil, nil, nil, engine.AnimatedTile{Animer: greenTileAnim.Copy()}, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil},
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{nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, engine.AnimatedTile{Animer: greenTileAnim.Copy()}, nil, nil, nil, nil, nil, nil, nil, nil, nil},
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{nil, engine.AnimatedTile{Animer: redTileAnim.Copy()}, nil, nil, nil, nil, nil, nil, engine.StaticTile(9), nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil},
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{nil, nil, nil, nil, nil, engine.StaticTile(9), nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, engine.StaticTile(9), nil, nil, nil},
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{nil, nil, nil, nil, engine.StaticTile(9), engine.StaticTile(9), engine.StaticTile(9), nil, nil, nil, engine.StaticTile(9), nil, nil, nil, nil, nil, nil, nil, nil, nil},
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{engine.StaticTile(8), engine.StaticTile(8), engine.StaticTile(8), engine.StaticTile(8), engine.StaticTile(8), engine.StaticTile(8), engine.StaticTile(8), engine.StaticTile(8), engine.StaticTile(8), engine.StaticTile(8), engine.AnimatedTile{Animer: redTileAnim.Copy()}, engine.StaticTile(8), engine.StaticTile(8), engine.StaticTile(8), engine.StaticTile(8), engine.StaticTile(8), engine.StaticTile(8), engine.StaticTile(8), engine.StaticTile(8), engine.StaticTile(8)},
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{engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.AnimatedTile{Animer: redTileAnim.Copy()}, engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.AnimatedTile{Animer: greenTileAnim.Copy()}, engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7)},
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{engine.StaticTile(9), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(9)},
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}
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tiles := make(map[image.Point]engine.Tile)
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for j, row := range denseTiles {
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for i, tile := range row {
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if tile == nil {
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continue
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}
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tiles[image.Pt(i, j)] = tile
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}
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}
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level1 := &engine.Scene{
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ID: "level_1",
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Bounds: engine.Bounds(image.Rect(-32, -32, 320+32, 240+32)),
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Components: []interface{}{
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&engine.Fill{
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Color: color.Gray{100},
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ZOrder: 0,
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},
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&engine.Billboard{
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ID: "bg_image",
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Parallax: 0.5,
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ZOrder: 1,
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Pos: image.Pt(-160, -120),
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Src: engine.ImageRef{Path: "assets/space.png"},
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},
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&engine.Tilemap{
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ID: "terrain",
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ZOrder: 2,
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Map: tiles,
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Sheet: engine.Sheet{
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CellSize: image.Pt(16, 16),
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Src: engine.ImageRef{Path: "assets/boxes.png"},
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},
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2021-08-26 11:31:39 +10:00
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},
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&engine.SolidRect{
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ID: "ceiling",
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Bounds: engine.Bounds(image.Rect(0, -1, 320, 0)),
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},
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&engine.SolidRect{
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ID: "left_wall",
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Bounds: engine.Bounds(image.Rect(-1, 0, 0, 240)),
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},
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&engine.SolidRect{
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ID: "right_wall",
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Bounds: engine.Bounds(image.Rect(320, 0, 321, 240)),
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},
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&game.Awakeman{
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CameraID: "game_camera",
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ToastID: "toast",
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Sprite: engine.Sprite{
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Actor: engine.Actor{
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CollisionDomain: "level_1",
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Pos: image.Pt(100, 100),
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Size: image.Pt(8, 16),
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},
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ZOrder: 3,
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FrameOffset: image.Pt(-1, 0),
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2021-08-26 13:57:19 +10:00
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Sheet: engine.Sheet{
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CellSize: image.Pt(10, 16),
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Src: engine.ImageRef{Path: "assets/aw.png"},
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},
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2021-08-26 11:31:39 +10:00
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},
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},
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},
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}
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2021-08-26 11:38:55 +10:00
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if err := engine.SaveGobz(level1, "game/assets/level1.gobz"); err != nil {
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2021-08-26 11:31:39 +10:00
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log.Fatalf("Couldn't save level1.gobz: %v", err)
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}
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}
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