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package engine
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import (
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"encoding/gob"
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"image/color"
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"github.com/hajimehoshi/ebiten/v2"
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)
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// Ensure Fill satisfies Drawer.
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var _ interface {
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Drawer
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Hider
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Identifier
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} = &Fill{}
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func init() {
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gob.Register(&Fill{})
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gob.Register(color.Gray{})
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gob.Register(color.RGBA{})
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}
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// Fill fills the screen with a colour.
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type Fill struct {
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ID
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Color color.Color
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Hidden
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ZOrder
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}
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func (f *Fill) Draw(screen *ebiten.Image, opts ebiten.DrawImageOptions) {
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if f.Hidden {
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return
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}
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screen.Fill(opts.ColorM.Apply(f.Color))
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}
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