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package engine
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import (
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"encoding/gob"
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"image"
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"github.com/hajimehoshi/ebiten/v2"
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)
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2021-08-18 16:34:51 +10:00
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// Ensure Sprite satisfies interfaces.
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var _ interface {
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Drawer
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Scanner
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Transformer
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Updater
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} = &Sprite{}
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func init() {
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gob.Register(&Sprite{})
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}
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2021-08-05 12:26:41 +10:00
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// Sprite combines an Actor with the ability to Draw from a single spritesheet.
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type Sprite struct {
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Actor Actor
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FrameOffset image.Point
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Hidden
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Sheet Sheet
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ZOrder
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anim *Anim
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}
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func (s *Sprite) Draw(screen *ebiten.Image, opts *ebiten.DrawImageOptions) {
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screen.DrawImage(s.Sheet.SubImage(s.anim.CurrentFrame()), opts)
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}
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func (s *Sprite) Scan() []interface{} {
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return []interface{}{
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&s.Actor,
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&s.Sheet,
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}
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}
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func (s *Sprite) SetAnim(a *Anim) {
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if s.anim != a {
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a.Reset()
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}
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s.anim = a
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}
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func (s *Sprite) Transform() (opts ebiten.DrawImageOptions) {
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opts.GeoM.Translate(float2(s.Actor.Pos.Add(s.FrameOffset)))
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return opts
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}
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// anim can change a bit so we don't tell Game about it, but that means it must
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// be updated here.
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func (s *Sprite) Update() error { return s.anim.Update() }
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