ichigo/engine/misc.go

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package engine
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import "image"
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// ID implements Identifier directly (as a string value).
type ID string
// Ident returns id as a string.
func (id ID) Ident() string { return string(id) }
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// Bounds implements Bounder directly (as an image.Rectangle value).
type Bounds image.Rectangle
// BoundingRect returns b as an image.Rectangle.
func (b Bounds) BoundingRect() image.Rectangle { return image.Rectangle(b) }
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// Disabled implements Disabler directly (as a bool).
type Disabled bool
// IsHidden returns h as a bool.
func (d Disabled) IsDisabled() bool { return bool(d) }
// Hide sets h to true.
func (d *Disabled) Disable() { *d = true }
// Show sets h to false.
func (d *Disabled) Enable() { *d = false }
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// Hidden implements Hider directly (as a bool).
type Hidden bool
// IsHidden returns h as a bool.
func (h Hidden) IsHidden() bool { return bool(h) }
// Hide sets h to true.
func (h *Hidden) Hide() { *h = true }
// Show sets h to false.
func (h *Hidden) Show() { *h = false }
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// ZOrder implements DrawOrder (in Drawer) directly (as a float64 value).
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type ZOrder float64
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// DrawOrder returns z as a float64.
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func (z ZOrder) DrawOrder() float64 { return float64(z) }
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// ---------- Some math helpers for image.Point ----------
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func pmul(p, q image.Point) image.Point {
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p.X *= q.X
p.Y *= q.Y
return p
}
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func pdiv(p, q image.Point) image.Point {
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p.X /= q.X
p.Y /= q.Y
return p
}
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func pfloat(p image.Point) (float64, float64) {
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return float64(p.X), float64(p.Y)
}