minor refactoring

This commit is contained in:
Josh Deprez 2021-12-03 14:13:56 +11:00
parent 6621a3c6e5
commit 00fd633838
4 changed files with 308 additions and 293 deletions

View file

@ -455,6 +455,16 @@ func concatOpts(a, b ebiten.DrawImageOptions) ebiten.DrawImageOptions {
// recursive operations, return Skip for components that should be skipped. // recursive operations, return Skip for components that should be skipped.
type VisitFunc func(interface{}) error type VisitFunc func(interface{}) error
// Many calls a VisitFunc for multiple args, and returns on first non-nil error.
func (v VisitFunc) Many(x ...interface{}) error {
for _, c := range x {
if err := v(c); err != nil {
return err
}
}
return nil
}
// Skip is an "error" value that can be returned from visitor callbacks. It // Skip is an "error" value that can be returned from visitor callbacks. It
// tells recursive methods of Game to skip processing the current item and its // tells recursive methods of Game to skip processing the current item and its
// descendants, but will otherwise continue processing. // descendants, but will otherwise continue processing.

View file

@ -58,10 +58,7 @@ func (s *Sprite) Draw(screen *ebiten.Image, opts *ebiten.DrawImageOptions) {
// Scan visits &s.Actor and &s.Sheet. // Scan visits &s.Actor and &s.Sheet.
func (s *Sprite) Scan(visit VisitFunc) error { func (s *Sprite) Scan(visit VisitFunc) error {
if err := visit(&s.Actor); err != nil { return visit.Many(&s.Actor, &s.Sheet)
return err
}
return visit(&s.Sheet)
} }
// Anim returns the current Anim. // Anim returns the current Anim.

View file

@ -119,7 +119,7 @@ func (aw *Awakeman) realUpdate() error {
ε = 0.2 ε = 0.2
restitution = -0.3 restitution = -0.3
gravity = 0.25 gravity = 0.25
airResistance = -0.005 // ⇒ terminal velocity = 10 airResistance = -0.005
jumpVelocity = -3.3 jumpVelocity = -3.3
sqrt2 = 1.414213562373095 sqrt2 = 1.414213562373095
runVelocity = sqrt2 runVelocity = sqrt2

View file

@ -45,296 +45,304 @@ func Level1() *engine.Scene {
&engine.DrawDAG{ &engine.DrawDAG{
ChunkSize: 16, ChunkSize: 16,
Child: engine.MakeContainer( Child: engine.MakeContainer(
&engine.PrismMap{ level1PrismMap(),
ID: "hexagons", level1Awakeman(),
PosToWorld: geom.IntMatrix3x4{
// For each tile in the X direction, go right by 24 and
// forward by 8, etc
0: [4]int{24, 0, 0, 0},
1: [4]int{0, 16, 0, 0},
2: [4]int{8, 0, 16, 0},
},
PrismSize: geom.Int3{X: 32, Y: 16, Z: 16},
PrismTop: []image.Point{
{X: 8, Y: 0},
{X: 0, Y: 8},
{X: 8, Y: 16},
{X: 23, Y: 16},
{X: 31, Y: 8},
{X: 23, Y: 0},
},
Sheet: engine.Sheet{
CellSize: image.Pt(32, 32),
Src: engine.ImageRef{Path: "assets/hexprism32.png"},
},
Map: map[geom.Int3]*engine.Prism{
geom.Pt3(11, 0, -6): {},
geom.Pt3(12, 0, -6): {},
geom.Pt3(9, 0, -5): {},
geom.Pt3(10, 0, -5): {},
geom.Pt3(11, 0, -5): {},
geom.Pt3(12, 0, -5): {},
geom.Pt3(7, 0, -4): {},
geom.Pt3(8, 0, -4): {},
geom.Pt3(9, 0, -4): {},
geom.Pt3(10, 0, -4): {},
geom.Pt3(11, 0, -4): {},
geom.Pt3(12, 0, -4): {},
geom.Pt3(5, 0, -3): {},
geom.Pt3(6, 0, -3): {},
geom.Pt3(7, 0, -3): {},
geom.Pt3(8, 0, -3): {},
geom.Pt3(9, 0, -3): {},
geom.Pt3(10, 0, -3): {},
geom.Pt3(11, 0, -3): {},
geom.Pt3(12, 0, -3): {},
geom.Pt3(3, 0, -2): {},
geom.Pt3(4, 0, -2): {},
geom.Pt3(5, 0, -2): {},
geom.Pt3(6, 0, -2): {},
geom.Pt3(7, 0, -2): {},
geom.Pt3(8, 0, -2): {},
geom.Pt3(9, 0, -2): {},
geom.Pt3(10, 0, -2): {},
geom.Pt3(11, 0, -2): {},
geom.Pt3(12, 0, -2): {},
geom.Pt3(1, 0, -1): {},
geom.Pt3(2, 0, -1): {},
geom.Pt3(3, 0, -1): {},
geom.Pt3(4, 0, -1): {},
geom.Pt3(5, 0, -1): {},
geom.Pt3(6, 0, -1): {},
geom.Pt3(7, 0, -1): {},
geom.Pt3(8, 0, -1): {},
geom.Pt3(9, 0, -1): {},
geom.Pt3(10, 0, -1): {},
geom.Pt3(11, 0, -1): {},
geom.Pt3(12, 0, -1): {},
geom.Pt3(0, 0, 0): {},
geom.Pt3(1, 0, 0): {},
geom.Pt3(2, 0, 0): {},
geom.Pt3(3, 0, 0): {},
geom.Pt3(4, 0, 0): {},
geom.Pt3(5, 0, 0): {},
geom.Pt3(6, 0, 0): {},
geom.Pt3(7, 0, 0): {},
geom.Pt3(8, 0, 0): {},
geom.Pt3(9, 0, 0): {},
geom.Pt3(10, 0, 0): {},
geom.Pt3(11, 0, 0): {},
geom.Pt3(12, 0, 0): {},
geom.Pt3(0, 0, 1): {},
geom.Pt3(1, 0, 1): {},
geom.Pt3(2, 0, 1): {},
geom.Pt3(3, 0, 1): {},
geom.Pt3(4, 0, 1): {},
geom.Pt3(5, 0, 1): {},
geom.Pt3(6, 0, 1): {},
geom.Pt3(7, 0, 1): {},
geom.Pt3(8, 0, 1): {},
geom.Pt3(9, 0, 1): {},
geom.Pt3(10, 0, 1): {},
geom.Pt3(11, 0, 1): {},
geom.Pt3(12, 0, 1): {},
geom.Pt3(0, 0, 2): {},
geom.Pt3(1, 0, 2): {},
geom.Pt3(2, 0, 2): {},
geom.Pt3(3, 0, 2): {},
geom.Pt3(4, 0, 2): {},
geom.Pt3(5, 0, 2): {},
geom.Pt3(6, 0, 2): {},
geom.Pt3(7, 0, 2): {},
geom.Pt3(8, 0, 2): {},
geom.Pt3(9, 0, 2): {},
geom.Pt3(10, 0, 2): {},
geom.Pt3(11, 0, 2): {},
geom.Pt3(12, 0, 2): {},
geom.Pt3(0, 0, 3): {},
geom.Pt3(1, 0, 3): {},
geom.Pt3(2, 0, 3): {},
geom.Pt3(3, 0, 3): {},
geom.Pt3(4, 0, 3): {},
geom.Pt3(5, 0, 3): {},
geom.Pt3(6, 0, 3): {},
geom.Pt3(7, 0, 3): {},
geom.Pt3(8, 0, 3): {},
geom.Pt3(9, 0, 3): {},
geom.Pt3(10, 0, 3): {},
geom.Pt3(11, 0, 3): {},
geom.Pt3(12, 0, 3): {},
geom.Pt3(0, 0, 4): {},
geom.Pt3(1, 0, 4): {},
geom.Pt3(2, 0, 4): {},
geom.Pt3(3, 0, 4): {},
geom.Pt3(4, 0, 4): {},
geom.Pt3(5, 0, 4): {},
geom.Pt3(6, 0, 4): {},
geom.Pt3(7, 0, 4): {},
geom.Pt3(8, 0, 4): {},
geom.Pt3(9, 0, 4): {},
geom.Pt3(10, 0, 4): {},
geom.Pt3(11, 0, 4): {},
geom.Pt3(12, 0, 4): {},
geom.Pt3(0, 0, 5): {},
geom.Pt3(1, 0, 5): {},
geom.Pt3(2, 0, 5): {},
geom.Pt3(3, 0, 5): {},
geom.Pt3(4, 0, 5): {},
geom.Pt3(5, 0, 5): {},
geom.Pt3(6, 0, 5): {},
geom.Pt3(6, -1, 5): {Cell: 1},
geom.Pt3(7, 0, 5): {},
geom.Pt3(8, 0, 5): {},
geom.Pt3(9, 0, 5): {},
geom.Pt3(10, 0, 5): {},
geom.Pt3(11, 0, 5): {},
geom.Pt3(12, 0, 5): {},
geom.Pt3(0, 0, 6): {},
geom.Pt3(1, 0, 6): {},
geom.Pt3(2, 0, 6): {},
geom.Pt3(3, 0, 6): {},
geom.Pt3(4, 0, 6): {},
geom.Pt3(5, 0, 6): {},
geom.Pt3(6, 0, 6): {},
geom.Pt3(7, 0, 6): {},
geom.Pt3(8, 0, 6): {},
geom.Pt3(9, 0, 6): {},
geom.Pt3(10, 0, 6): {},
geom.Pt3(11, 0, 6): {},
geom.Pt3(12, 0, 6): {},
geom.Pt3(0, 0, 7): {},
geom.Pt3(1, 0, 7): {},
geom.Pt3(2, 0, 7): {},
geom.Pt3(3, 0, 7): {},
geom.Pt3(4, 0, 7): {},
geom.Pt3(5, 0, 7): {},
geom.Pt3(6, 0, 7): {},
geom.Pt3(7, 0, 7): {},
geom.Pt3(8, 0, 7): {},
geom.Pt3(9, 0, 7): {},
geom.Pt3(10, 0, 7): {},
geom.Pt3(11, 0, 7): {},
geom.Pt3(12, 0, 7): {},
geom.Pt3(0, 0, 8): {},
geom.Pt3(1, 0, 8): {},
geom.Pt3(2, 0, 8): {},
geom.Pt3(3, 0, 8): {},
geom.Pt3(4, 0, 8): {},
geom.Pt3(5, 0, 8): {},
geom.Pt3(6, 0, 8): {},
geom.Pt3(7, 0, 8): {},
geom.Pt3(8, 0, 8): {},
geom.Pt3(9, 0, 8): {},
geom.Pt3(10, 0, 8): {},
geom.Pt3(0, 0, 9): {},
geom.Pt3(1, 0, 9): {},
geom.Pt3(2, 0, 9): {},
geom.Pt3(3, 0, 9): {},
geom.Pt3(4, 0, 9): {},
geom.Pt3(5, 0, 9): {},
geom.Pt3(6, 0, 9): {},
geom.Pt3(7, 0, 9): {},
geom.Pt3(8, 0, 9): {},
geom.Pt3(0, 0, 10): {},
geom.Pt3(1, 0, 10): {},
geom.Pt3(2, 0, 10): {},
geom.Pt3(3, 0, 10): {},
geom.Pt3(4, 0, 10): {},
geom.Pt3(5, 0, 10): {},
geom.Pt3(6, 0, 10): {},
geom.Pt3(0, 0, 11): {},
geom.Pt3(1, 0, 11): {},
geom.Pt3(2, 0, 11): {},
geom.Pt3(3, 0, 11): {},
geom.Pt3(4, 0, 11): {},
geom.Pt3(0, 0, 12): {},
geom.Pt3(1, 0, 12): {},
geom.Pt3(2, 0, 12): {},
geom.Pt3(0, 0, 13): {},
}, // Map
}, // PrismMap
&Awakeman{
CameraID: "game_camera",
ToastID: "toast",
Sprite: engine.Sprite{
Actor: engine.Actor{
CollisionDomain: "level_1",
Pos: geom.Pt3(100, -64, 100),
Bounds: geom.Box{
Min: geom.Pt3(-4, -15, -1),
Max: geom.Pt3(4, 1, 1),
},
},
DrawOffset: image.Pt(-5, -15),
Sheet: engine.Sheet{
AnimDefs: map[string]*engine.AnimDef{
"idle_left": {Steps: []engine.AnimStep{
{Cell: 1, Duration: 60},
}},
"idle_right": {Steps: []engine.AnimStep{
{Cell: 0, Duration: 60},
}},
"run_left": {Steps: []engine.AnimStep{
{Cell: 14, Duration: 3},
{Cell: 15, Duration: 5},
{Cell: 16, Duration: 3},
{Cell: 17, Duration: 3},
}},
"run_right": {Steps: []engine.AnimStep{
{Cell: 10, Duration: 3},
{Cell: 11, Duration: 5},
{Cell: 12, Duration: 3},
{Cell: 13, Duration: 3},
}},
"run_vert": {Steps: []engine.AnimStep{
{Cell: 18, Duration: 3},
{Cell: 19, Duration: 5},
{Cell: 20, Duration: 3},
{Cell: 21, Duration: 3},
{Cell: 22, Duration: 3},
{Cell: 23, Duration: 5},
{Cell: 24, Duration: 3},
{Cell: 25, Duration: 3},
}},
"walk_left": {Steps: []engine.AnimStep{
{Cell: 2, Duration: 6},
{Cell: 3, Duration: 6},
{Cell: 4, Duration: 6},
{Cell: 5, Duration: 6},
}},
"walk_right": {Steps: []engine.AnimStep{
{Cell: 6, Duration: 6},
{Cell: 7, Duration: 6},
{Cell: 8, Duration: 6},
{Cell: 9, Duration: 6},
}},
},
CellSize: image.Pt(10, 16),
Src: engine.ImageRef{Path: "assets/aw.png"},
}, // Sheet
}, // Sprite
}, // Awakeman
), // Container ), // Container
}, // DrawDAG }, // DrawDAG
), // Container ), // Container
} // Scene } // Scene
} }
func level1PrismMap() *engine.PrismMap {
return &engine.PrismMap{
ID: "hexagons",
PosToWorld: geom.IntMatrix3x4{
// For each tile in the X direction, go right by 24 and
// forward by 8, etc
0: [4]int{24, 0, 0, 0},
1: [4]int{0, 16, 0, 0},
2: [4]int{8, 0, 16, 0},
},
PrismSize: geom.Int3{X: 32, Y: 16, Z: 16},
PrismTop: []image.Point{
{X: 8, Y: 0},
{X: 0, Y: 8},
{X: 8, Y: 16},
{X: 23, Y: 16},
{X: 31, Y: 8},
{X: 23, Y: 0},
},
Sheet: engine.Sheet{
CellSize: image.Pt(32, 32),
Src: engine.ImageRef{Path: "assets/hexprism32.png"},
},
Map: map[geom.Int3]*engine.Prism{
geom.Pt3(11, 0, -6): {},
geom.Pt3(12, 0, -6): {},
geom.Pt3(9, 0, -5): {},
geom.Pt3(10, 0, -5): {},
geom.Pt3(11, 0, -5): {},
geom.Pt3(12, 0, -5): {},
geom.Pt3(7, 0, -4): {},
geom.Pt3(8, 0, -4): {},
geom.Pt3(9, 0, -4): {},
geom.Pt3(10, 0, -4): {},
geom.Pt3(11, 0, -4): {},
geom.Pt3(12, 0, -4): {},
geom.Pt3(5, 0, -3): {},
geom.Pt3(6, 0, -3): {},
geom.Pt3(7, 0, -3): {},
geom.Pt3(8, 0, -3): {},
geom.Pt3(9, 0, -3): {},
geom.Pt3(10, 0, -3): {},
geom.Pt3(11, 0, -3): {},
geom.Pt3(12, 0, -3): {},
geom.Pt3(3, 0, -2): {},
geom.Pt3(4, 0, -2): {},
geom.Pt3(5, 0, -2): {},
geom.Pt3(6, 0, -2): {},
geom.Pt3(7, 0, -2): {},
geom.Pt3(8, 0, -2): {},
geom.Pt3(9, 0, -2): {},
geom.Pt3(10, 0, -2): {},
geom.Pt3(11, 0, -2): {},
geom.Pt3(12, 0, -2): {},
geom.Pt3(1, 0, -1): {},
geom.Pt3(2, 0, -1): {},
geom.Pt3(3, 0, -1): {},
geom.Pt3(4, 0, -1): {},
geom.Pt3(5, 0, -1): {},
geom.Pt3(6, 0, -1): {},
geom.Pt3(7, 0, -1): {},
geom.Pt3(8, 0, -1): {},
geom.Pt3(9, 0, -1): {},
geom.Pt3(10, 0, -1): {},
geom.Pt3(11, 0, -1): {},
geom.Pt3(12, 0, -1): {},
geom.Pt3(0, 0, 0): {},
geom.Pt3(1, 0, 0): {},
geom.Pt3(2, 0, 0): {},
geom.Pt3(3, 0, 0): {},
geom.Pt3(4, 0, 0): {},
geom.Pt3(5, 0, 0): {},
geom.Pt3(6, 0, 0): {},
geom.Pt3(7, 0, 0): {},
geom.Pt3(8, 0, 0): {},
geom.Pt3(9, 0, 0): {},
geom.Pt3(10, 0, 0): {},
geom.Pt3(11, 0, 0): {},
geom.Pt3(12, 0, 0): {},
geom.Pt3(0, 0, 1): {},
geom.Pt3(1, 0, 1): {},
geom.Pt3(2, 0, 1): {},
geom.Pt3(3, 0, 1): {},
geom.Pt3(4, 0, 1): {},
geom.Pt3(5, 0, 1): {},
geom.Pt3(6, 0, 1): {},
geom.Pt3(7, 0, 1): {},
geom.Pt3(8, 0, 1): {},
geom.Pt3(9, 0, 1): {},
geom.Pt3(10, 0, 1): {},
geom.Pt3(11, 0, 1): {},
geom.Pt3(12, 0, 1): {},
geom.Pt3(0, 0, 2): {},
geom.Pt3(1, 0, 2): {},
geom.Pt3(2, 0, 2): {},
geom.Pt3(3, 0, 2): {},
geom.Pt3(4, 0, 2): {},
geom.Pt3(5, 0, 2): {},
geom.Pt3(6, 0, 2): {},
geom.Pt3(7, 0, 2): {},
geom.Pt3(8, 0, 2): {},
geom.Pt3(9, 0, 2): {},
geom.Pt3(10, 0, 2): {},
geom.Pt3(11, 0, 2): {},
geom.Pt3(12, 0, 2): {},
geom.Pt3(0, 0, 3): {},
geom.Pt3(1, 0, 3): {},
geom.Pt3(2, 0, 3): {},
geom.Pt3(3, 0, 3): {},
geom.Pt3(4, 0, 3): {},
geom.Pt3(5, 0, 3): {},
geom.Pt3(6, 0, 3): {},
geom.Pt3(7, 0, 3): {},
geom.Pt3(8, 0, 3): {},
geom.Pt3(9, 0, 3): {},
geom.Pt3(10, 0, 3): {},
geom.Pt3(11, 0, 3): {},
geom.Pt3(12, 0, 3): {},
geom.Pt3(0, 0, 4): {},
geom.Pt3(1, 0, 4): {},
geom.Pt3(2, 0, 4): {},
geom.Pt3(3, 0, 4): {},
geom.Pt3(4, 0, 4): {},
geom.Pt3(5, 0, 4): {},
geom.Pt3(6, 0, 4): {},
geom.Pt3(7, 0, 4): {},
geom.Pt3(8, 0, 4): {},
geom.Pt3(9, 0, 4): {},
geom.Pt3(10, 0, 4): {},
geom.Pt3(11, 0, 4): {},
geom.Pt3(12, 0, 4): {},
geom.Pt3(0, 0, 5): {},
geom.Pt3(1, 0, 5): {},
geom.Pt3(2, 0, 5): {},
geom.Pt3(3, 0, 5): {},
geom.Pt3(4, 0, 5): {},
geom.Pt3(5, 0, 5): {},
geom.Pt3(6, 0, 5): {},
geom.Pt3(6, -1, 5): {Cell: 1},
geom.Pt3(7, 0, 5): {},
geom.Pt3(8, 0, 5): {},
geom.Pt3(9, 0, 5): {},
geom.Pt3(10, 0, 5): {},
geom.Pt3(11, 0, 5): {},
geom.Pt3(12, 0, 5): {},
geom.Pt3(0, 0, 6): {},
geom.Pt3(1, 0, 6): {},
geom.Pt3(2, 0, 6): {},
geom.Pt3(3, 0, 6): {},
geom.Pt3(4, 0, 6): {},
geom.Pt3(5, 0, 6): {},
geom.Pt3(6, 0, 6): {},
geom.Pt3(7, 0, 6): {},
geom.Pt3(8, 0, 6): {},
geom.Pt3(9, 0, 6): {},
geom.Pt3(10, 0, 6): {},
geom.Pt3(11, 0, 6): {},
geom.Pt3(12, 0, 6): {},
geom.Pt3(0, 0, 7): {},
geom.Pt3(1, 0, 7): {},
geom.Pt3(2, 0, 7): {},
geom.Pt3(3, 0, 7): {},
geom.Pt3(4, 0, 7): {},
geom.Pt3(5, 0, 7): {},
geom.Pt3(6, 0, 7): {},
geom.Pt3(7, 0, 7): {},
geom.Pt3(8, 0, 7): {},
geom.Pt3(9, 0, 7): {},
geom.Pt3(10, 0, 7): {},
geom.Pt3(11, 0, 7): {},
geom.Pt3(12, 0, 7): {},
geom.Pt3(0, 0, 8): {},
geom.Pt3(1, 0, 8): {},
geom.Pt3(2, 0, 8): {},
geom.Pt3(3, 0, 8): {},
geom.Pt3(4, 0, 8): {},
geom.Pt3(5, 0, 8): {},
geom.Pt3(6, 0, 8): {},
geom.Pt3(7, 0, 8): {},
geom.Pt3(8, 0, 8): {},
geom.Pt3(9, 0, 8): {},
geom.Pt3(10, 0, 8): {},
geom.Pt3(0, 0, 9): {},
geom.Pt3(1, 0, 9): {},
geom.Pt3(2, 0, 9): {},
geom.Pt3(3, 0, 9): {},
geom.Pt3(4, 0, 9): {},
geom.Pt3(5, 0, 9): {},
geom.Pt3(6, 0, 9): {},
geom.Pt3(7, 0, 9): {},
geom.Pt3(8, 0, 9): {},
geom.Pt3(0, 0, 10): {},
geom.Pt3(1, 0, 10): {},
geom.Pt3(2, 0, 10): {},
geom.Pt3(3, 0, 10): {},
geom.Pt3(4, 0, 10): {},
geom.Pt3(5, 0, 10): {},
geom.Pt3(6, 0, 10): {},
geom.Pt3(0, 0, 11): {},
geom.Pt3(1, 0, 11): {},
geom.Pt3(2, 0, 11): {},
geom.Pt3(3, 0, 11): {},
geom.Pt3(4, 0, 11): {},
geom.Pt3(0, 0, 12): {},
geom.Pt3(1, 0, 12): {},
geom.Pt3(2, 0, 12): {},
geom.Pt3(0, 0, 13): {},
}, // Map
} // PrismMap
}
func level1Awakeman() *Awakeman {
return &Awakeman{
CameraID: "game_camera",
ToastID: "toast",
Sprite: engine.Sprite{
Actor: engine.Actor{
CollisionDomain: "level_1",
Pos: geom.Pt3(100, -64, 100),
Bounds: geom.Box{
Min: geom.Pt3(-4, -15, -1),
Max: geom.Pt3(4, 1, 1),
},
},
DrawOffset: image.Pt(-5, -15),
Sheet: engine.Sheet{
AnimDefs: map[string]*engine.AnimDef{
"idle_left": {Steps: []engine.AnimStep{
{Cell: 1, Duration: 60},
}},
"idle_right": {Steps: []engine.AnimStep{
{Cell: 0, Duration: 60},
}},
"run_left": {Steps: []engine.AnimStep{
{Cell: 14, Duration: 3},
{Cell: 15, Duration: 5},
{Cell: 16, Duration: 3},
{Cell: 17, Duration: 3},
}},
"run_right": {Steps: []engine.AnimStep{
{Cell: 10, Duration: 3},
{Cell: 11, Duration: 5},
{Cell: 12, Duration: 3},
{Cell: 13, Duration: 3},
}},
"run_vert": {Steps: []engine.AnimStep{
{Cell: 18, Duration: 3},
{Cell: 19, Duration: 5},
{Cell: 20, Duration: 3},
{Cell: 21, Duration: 3},
{Cell: 22, Duration: 3},
{Cell: 23, Duration: 5},
{Cell: 24, Duration: 3},
{Cell: 25, Duration: 3},
}},
"walk_left": {Steps: []engine.AnimStep{
{Cell: 2, Duration: 6},
{Cell: 3, Duration: 6},
{Cell: 4, Duration: 6},
{Cell: 5, Duration: 6},
}},
"walk_right": {Steps: []engine.AnimStep{
{Cell: 6, Duration: 6},
{Cell: 7, Duration: 6},
{Cell: 8, Duration: 6},
{Cell: 9, Duration: 6},
}},
},
CellSize: image.Pt(10, 16),
Src: engine.ImageRef{Path: "assets/aw.png"},
}, // Sheet
}, // Sprite
} // Awakeman
}