DrawLayer -> DrawManager, iface assertions, etc
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5 changed files with 51 additions and 45 deletions
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@ -9,6 +9,15 @@ import (
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"github.com/hajimehoshi/ebiten/v2"
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)
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var _ interface {
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Drawer
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DrawManager
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Hider
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Prepper
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Scanner
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Updater
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} = &DrawDAG{}
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// DrawDAG is a DrawLayer that organises DrawBoxer descendants in a directed
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// acyclic graph (DAG), in order to draw them according to ordering constraints.
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// It combines a DAG with a spatial index used when updating vertices to reduce
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@ -26,7 +35,7 @@ type DrawDAG struct {
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}
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// Draw draws everything in the DAG in topological order.
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func (d *DrawDAG) DrawAll(screen *ebiten.Image, opts *ebiten.DrawImageOptions) {
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func (d *DrawDAG) Draw(screen *ebiten.Image, opts *ebiten.DrawImageOptions) {
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if d.Hidden() {
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return
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}
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@ -89,6 +98,9 @@ func (d *DrawDAG) DrawAll(screen *ebiten.Image, opts *ebiten.DrawImageOptions) {
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})
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}
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// exists to satisfy interface
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func (DrawDAG) ManagesDrawingSubcomponents() {}
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// Prepare adds all subcomponents to the DAG.
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func (d *DrawDAG) Prepare(game *Game) error {
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d.dag = newDAG()
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@ -2,6 +2,12 @@ package engine
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import "github.com/hajimehoshi/ebiten/v2"
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var _ interface {
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Drawer
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DrawManager
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Scanner
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} = &DrawDFS{}
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// DrawDFS is a DrawLayer that does not add any structure. Components are
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// drawn in the order in which they are encountered by a depth-first search
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// through the game tree, without any extra sorting based on Z values or
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@ -11,7 +17,7 @@ type DrawDFS struct {
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Hides
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}
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func (d *DrawDFS) DrawAll(screen *ebiten.Image, opts *ebiten.DrawImageOptions) {
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func (d *DrawDFS) Draw(screen *ebiten.Image, opts *ebiten.DrawImageOptions) {
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if d.Hidden() {
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return
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}
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@ -20,6 +26,9 @@ func (d *DrawDFS) DrawAll(screen *ebiten.Image, opts *ebiten.DrawImageOptions) {
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}
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}
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// exists to satisfy interface
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func (DrawDFS) ManagesDrawingSubcomponents() {}
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func (d *DrawDFS) draw(component interface{}, screen *ebiten.Image, opts ebiten.DrawImageOptions) {
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// Hidden? stop drawing
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if h, ok := component.(Hider); ok && h.Hidden() {
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@ -29,16 +38,14 @@ func (d *DrawDFS) draw(component interface{}, screen *ebiten.Image, opts ebiten.
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if tf, ok := component.(Transformer); ok {
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opts = concatOpts(tf.Transform(), opts)
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}
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// Is it a DrawLayer? draw all and return
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if dl, ok := component.(DrawLayer); ok {
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dl.DrawAll(screen, &opts)
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return
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}
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// Not a draw layer.
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// Does it draw itself? Draw
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if dr, ok := component.(Drawer); ok {
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dr.Draw(screen, &opts)
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}
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// Is it a DrawManager? return early (don't recurse)
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if _, ok := component.(DrawManager); ok {
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return
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}
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// Has subcomponents? recurse
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if sc, ok := component.(Scanner); ok {
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for _, ch := range sc.Scan() {
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@ -39,7 +39,7 @@ type Game struct {
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Disables
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Hides
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ScreenSize image.Point
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Roots []DrawLayer
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Root Drawer // usually a DrawManager
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Projection geom.Projector
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VoxelScale geom.Float3
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@ -54,12 +54,7 @@ func (g *Game) Draw(screen *ebiten.Image) {
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if g.Hidden() {
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return
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}
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// Make all draw managers draw, in order.
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opts := &ebiten.DrawImageOptions{}
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for _, dm := range g.Roots {
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dm.DrawAll(screen, opts)
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}
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g.Root.Draw(screen, &ebiten.DrawImageOptions{})
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}
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// Layout returns the configured screen width/height.
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@ -158,14 +153,8 @@ func (g *Game) Query(ancestor interface{}, behaviour reflect.Type) map[interface
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return g.byAB[abKey{ancestor, behaviour}]
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}
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// Scan implements Scanner.
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func (g *Game) Scan() []interface{} {
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rs := make([]interface{}, 0, len(g.Roots))
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for _, r := range g.Roots {
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rs = append(rs, r)
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}
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return rs
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}
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// Scan returns g.Root.
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func (g *Game) Scan() []interface{} { return []interface{}{g.Root} }
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// PreorderWalk calls visit with every component and its parent, reachable from
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// the given component via Scan, for as long as visit returns nil. The parent
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@ -17,7 +17,7 @@ var (
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BoundingBoxerType = reflect.TypeOf((*BoundingBoxer)(nil)).Elem()
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ColliderType = reflect.TypeOf((*Collider)(nil)).Elem()
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DisablerType = reflect.TypeOf((*Disabler)(nil)).Elem()
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DrawLayerType = reflect.TypeOf((*DrawLayer)(nil)).Elem()
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DrawLayerType = reflect.TypeOf((*DrawManager)(nil)).Elem()
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DrawerType = reflect.TypeOf((*Drawer)(nil)).Elem()
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DrawBoxerType = reflect.TypeOf((*DrawBoxer)(nil)).Elem()
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DrawOrdererType = reflect.TypeOf((*DrawOrderer)(nil)).Elem()
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@ -73,11 +73,11 @@ type Disabler interface {
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Enable()
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}
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// DrawLayer is a component responsible for calling Draw on all Drawer
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// components beneath it, except those beneath another DrawLayer (it calls
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// DrawAll on those).
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type DrawLayer interface {
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DrawAll(*ebiten.Image, *ebiten.DrawImageOptions)
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// DrawManager is a component responsible for calling Draw on all Drawer
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// components beneath it, except those beneath another DrawManager (it might
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// call Draw on the DrawManager, but that's it).
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type DrawManager interface {
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ManagesDrawingSubcomponents()
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}
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// Drawer components can draw themselves. Draw is called often. Draw is not
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30
main.go
30
main.go
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@ -67,25 +67,23 @@ func main() {
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Y: 1,
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Z: math.Sqrt(3),
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},
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Roots: []engine.DrawLayer{
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&engine.DrawDFS{
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Components: []interface{}{
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&engine.Fill{
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ID: "bg_fill",
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Color: color.Gray{100},
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},
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&engine.DrawDAG{
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ChunkSize: 16,
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Components: []interface{}{
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&engine.Camera{
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ID: "game_camera",
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Child: lev1,
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},
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Root: &engine.DrawDFS{
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Components: []interface{}{
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&engine.Fill{
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ID: "bg_fill",
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Color: color.Gray{100},
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},
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&engine.DrawDAG{
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ChunkSize: 16,
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Components: []interface{}{
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&engine.Camera{
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ID: "game_camera",
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Child: lev1,
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},
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},
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&engine.DebugToast{ID: "toast", Pos: image.Pt(0, 15)},
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engine.PerfDisplay{},
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},
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&engine.DebugToast{ID: "toast", Pos: image.Pt(0, 15)},
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engine.PerfDisplay{},
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},
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},
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}
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