two animated tiles! ah ah ah
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parent
d597481d8c
commit
058afc189c
1 changed files with 8 additions and 9 deletions
17
main.go
17
main.go
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@ -60,13 +60,14 @@ func main() {
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{Tile: 0, DurationTicks: 15},
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{Tile: 0, DurationTicks: 15},
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{Tile: 1, DurationTicks: 15},
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{Tile: 1, DurationTicks: 15},
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{Tile: 2, DurationTicks: 15},
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{Tile: 2, DurationTicks: 15},
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},
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}
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tiles[2][7] = &engine.AnimatedTile{
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AnimDef: []engine.TileAnimFrameDef{
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{Tile: 3, DurationTicks: 15},
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{Tile: 3, DurationTicks: 15},
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{Tile: 4, DurationTicks: 15},
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{Tile: 4, DurationTicks: 15},
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{Tile: 5, DurationTicks: 15},
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{Tile: 5, DurationTicks: 15},
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{Tile: 6, DurationTicks: 15},
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{Tile: 6, DurationTicks: 15},
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{Tile: 7, DurationTicks: 15},
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{Tile: 8, DurationTicks: 15},
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{Tile: 9, DurationTicks: 15},
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},
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},
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}
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}
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@ -76,16 +77,14 @@ func main() {
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TileSize: 16,
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TileSize: 16,
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}
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}
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components := []interface{}{
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tilemap,
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engine.PerfDisplay{},
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}
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game := &engine.Game{
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game := &engine.Game{
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ScreenHeight: screenHeight,
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ScreenHeight: screenHeight,
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ScreenWidth: screenWidth,
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ScreenWidth: screenWidth,
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Scene: &engine.Scene{
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Scene: &engine.Scene{
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Components: components,
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Components: []interface{}{
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tilemap,
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engine.PerfDisplay{},
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},
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},
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},
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}
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}
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game.Scene.SetNeedsSort()
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game.Scene.SetNeedsSort()
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