clean up old commented out code

This commit is contained in:
Josh Deprez 2021-08-27 15:52:36 +10:00
parent 6bc7c07444
commit 08048fd31d

View file

@ -33,16 +33,6 @@ func (a *Actor) BoundingRect() image.Rectangle { return image.Rectangle{a.Pos, a
func (a *Actor) CollidesAt(p image.Point) bool { func (a *Actor) CollidesAt(p image.Point) bool {
bounds := image.Rectangle{Min: p, Max: p.Add(a.Size)} bounds := image.Rectangle{Min: p, Max: p.Add(a.Size)}
/*return nil != Walk(a.collisionDomain, func(c interface{}, _ []interface{}) error {
coll, ok := c.(Collider)
if !ok {
return nil
}
if coll.CollidesWith(bounds) {
return Collision{With: coll}
}
return nil
})*/
for _, c := range a.collisionDomain { for _, c := range a.collisionDomain {
if c.CollidesWith(bounds) { if c.CollidesWith(bounds) {
return true return true
@ -92,8 +82,6 @@ func (a *Actor) MoveY(dy float64, onCollide func()) {
} }
func (a *Actor) Prepare(g *Game) error { func (a *Actor) Prepare(g *Game) error {
//a.collisionDomain = g.Component(a.CollisionDomain)
cs := g.Query(g.Component(a.CollisionDomain), ColliderType) cs := g.Query(g.Component(a.CollisionDomain), ColliderType)
a.collisionDomain = make([]Collider, 0, len(cs)) a.collisionDomain = make([]Collider, 0, len(cs))
for _, c := range cs { for _, c := range cs {