clean up old commented out code
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6bc7c07444
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08048fd31d
1 changed files with 0 additions and 12 deletions
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@ -33,16 +33,6 @@ func (a *Actor) BoundingRect() image.Rectangle { return image.Rectangle{a.Pos, a
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func (a *Actor) CollidesAt(p image.Point) bool {
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bounds := image.Rectangle{Min: p, Max: p.Add(a.Size)}
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/*return nil != Walk(a.collisionDomain, func(c interface{}, _ []interface{}) error {
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coll, ok := c.(Collider)
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if !ok {
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return nil
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}
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if coll.CollidesWith(bounds) {
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return Collision{With: coll}
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}
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return nil
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})*/
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for _, c := range a.collisionDomain {
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if c.CollidesWith(bounds) {
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return true
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@ -92,8 +82,6 @@ func (a *Actor) MoveY(dy float64, onCollide func()) {
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}
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func (a *Actor) Prepare(g *Game) error {
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//a.collisionDomain = g.Component(a.CollisionDomain)
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cs := g.Query(g.Component(a.CollisionDomain), ColliderType)
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a.collisionDomain = make([]Collider, 0, len(cs))
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for _, c := range cs {
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