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1 changed files with 8 additions and 10 deletions
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@ -19,26 +19,24 @@ func init() {
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gob.Register(ImageRef{})
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}
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// ImageRef loads images from the AssetFS into *ebiten.Image form.
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// It is your responsibility to import _ "image/..." for whatever
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// format the files are in, and to load it (either return it as a
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// subcomponent from Scan so that Game will Load it, or call Load
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// yourself).
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// ImageRef loads images from the AssetFS into *ebiten.Image form. It is your
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// responsibility to import _ "image/..." for whatever format the files are in,
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// and to load it (either return it as a subcomponent from Scan so that Game
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// will Load it, or call Load yourself).
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type ImageRef struct {
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Path string
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image *ebiten.Image
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}
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// Image returns the image, or nil if not loaded.
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// Multiple distinct ImageRefs can use the same path.
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// Image returns the image, or nil if not loaded. Multiple distinct ImageRefs
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// can use the same path efficiently.
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func (r *ImageRef) Image() *ebiten.Image {
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return r.image
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}
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// Load loads the image. Load is required before Image returns.
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// Loading the same path multiple times uses a cache to return
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// the same image.
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// Load loads the image. Load is required before Image returns. Loading the same
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// path multiple times uses a cache to return the same image.
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func (r *ImageRef) Load(assets fs.FS) error {
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// Fast path load from cache
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r.image = imageCache[assetKey{assets, r.Path}]
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