This commit is contained in:
Josh Deprez 2021-08-04 15:08:26 +10:00 committed by Josh Deprez
parent 28d9570e1e
commit 0fce733d56

66
engine/sprite.go Normal file
View file

@ -0,0 +1,66 @@
package engine
import (
"image"
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten/v2/inpututil"
)
// Sprite combines an Actor with the ability to Draw...
type Sprite struct {
Actor
AnimRef
Hidden bool
ID
Src ImageRef
ZPos
vx, vy float64 // TODO: refactor
}
func (s *Sprite) Draw(screen *ebiten.Image, geom ebiten.GeoM) {
if s.Hidden {
return
}
var op ebiten.DrawImageOptions
op.GeoM.Translate(float64(s.Actor.Position.X), float64(s.Actor.Position.Y))
op.GeoM.Concat(geom)
frame := s.Anim().CurrentFrame()
src := s.Src.Image()
w, _ := src.Size()
sx, sy := (frame * s.Actor.Size.X) % w, ((frame * s.Actor.Size.X) / w) * s.Actor.Size.Y
screen.DrawImage(src.SubImage(image.Rect(sx, sy, sx + s.Actor.Size.X, sy+s.Actor.Size.Y)).(*ebiten.Image), &op)
}
func (s *Sprite) Scan() []interface{}{
return []interface{}{&s.Actor}
}
func (s *Sprite) Update() error {
// TODO: delegate updating to something else
if s.Actor.CollidesAt(s.Actor.Position.Add(image.Pt(0, 1))) {
// Not falling
s.vy = 0
if inpututil.IsKeyJustPressed(ebiten.KeySpace) {
// Jump?
s.vy = -7
}
} else {
// Falling
s.vy += gravity
}
switch {
case ebiten.IsKeyPressed(ebiten.KeyLeft):
s.vx = -3
case ebiten.IsKeyPressed(ebiten.KeyRight):
s.vx = 3
default:
s.vx = 0
}
s.Actor.MoveX(s.vx, func() { s.vx = 0 })
s.Actor.MoveY(s.vy, func() { s.vy = 0 })
return s.Anim().Update()
}