game mode?
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@ -10,8 +10,18 @@ func init() {
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gob.Register(Game{})
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gob.Register(Game{})
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}
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}
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type GameMode int
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const (
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GameModeMenu = GameMode(iota)
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GameModePlay
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GameModePause
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GameModeEdit
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)
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// Game implements the ebiten methods using a collection of components.
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// Game implements the ebiten methods using a collection of components.
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type Game struct {
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type Game struct {
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Mode GameMode
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ScreenWidth int
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ScreenWidth int
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ScreenHeight int
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ScreenHeight int
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*Scene
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*Scene
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