WIP: topological sort
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43d95c0f65
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17de1d6b97
2 changed files with 57 additions and 3 deletions
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@ -1,6 +1,10 @@
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package engine
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package engine
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import "github.com/hajimehoshi/ebiten/v2"
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import (
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"errors"
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"github.com/hajimehoshi/ebiten/v2"
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)
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const commonDrawerComparisons = false
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const commonDrawerComparisons = false
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@ -73,3 +77,51 @@ func (d drawList) Swap(i, j int) {
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d.rev[d.list[i]], d.rev[d.list[j]] = j, i
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d.rev[d.list[i]], d.rev[d.list[j]] = j, i
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d.list[i], d.list[j] = d.list[j], d.list[i]
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d.list[i], d.list[j] = d.list[j], d.list[i]
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}
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}
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// Bad, slow, topological sort
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func (d *drawList) topsort() error {
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// Count indegrees
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indegree := make(map[Drawer]int)
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for _, u := range d.list {
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for _, v := range d.list {
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if u == v {
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continue
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}
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if u.DrawBefore(v) || v.DrawAfter(u) {
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indegree[v]++
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}
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}
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}
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// Sort into new list
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list := make([]Drawer, 0, len(d.list))
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for len(indegree) > 0 {
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var bag []Drawer
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for v, n := range indegree {
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if n == 0 {
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bag = append(bag, v)
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break
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}
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}
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if len(bag) == 0 {
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return errors.New("no vertices with zero indegree")
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}
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list = append(list, bag...)
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for _, u := range bag {
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delete(indegree, u)
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}
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for _, u := range bag {
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for v := range indegree {
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if u.DrawBefore(v) || v.DrawAfter(u) {
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indegree[v]--
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}
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}
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}
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}
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// Replace list
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d.list = list
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// Update rev
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for i, v := range list {
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d.rev[v] = i
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}
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return nil
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}
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@ -8,7 +8,6 @@ import (
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"io/fs"
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"io/fs"
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"log"
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"log"
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"reflect"
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"reflect"
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"sort"
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"sync"
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"sync"
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"time"
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"time"
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@ -183,7 +182,10 @@ func (g *Game) Update() error {
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}
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}
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// Sort the draw list (on every frame - this isn't as bad as it sounds)
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// Sort the draw list (on every frame - this isn't as bad as it sounds)
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sort.Stable(g.drawList)
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//sort.Stable(g.drawList)
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if err := g.drawList.topsort(); err != nil {
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return fmt.Errorf("drawList.topsort: %v", err)
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}
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// Truncate tombstones from the end.
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// Truncate tombstones from the end.
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for i := g.drawList.Len() - 1; i >= 0; i-- {
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for i := g.drawList.Len() - 1; i >= 0; i-- {
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if g.drawList.list[i] != (tombstone{}) {
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if g.drawList.list[i] != (tombstone{}) {
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