cameraaaaa
This commit is contained in:
parent
47680971e5
commit
1bf7920d2f
5 changed files with 50 additions and 11 deletions
32
engine/camera.go
Normal file
32
engine/camera.go
Normal file
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@ -0,0 +1,32 @@
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package engine
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import (
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"image"
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"github.com/hajimehoshi/ebiten/v2"
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)
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type Camera struct {
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ID
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Scene *Scene
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Transform GeoMDef
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game *Game
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}
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func (c *Camera) Draw(screen *ebiten.Image, geom ebiten.GeoM) {
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geom.Concat(*c.Transform.GeoM())
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c.Scene.Draw(screen, geom)
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}
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func (c *Camera) Update() error { return c.Scene.Update() }
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func (c *Camera) Scan() []interface{} { return []interface{}{c.Scene} }
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func (c *Camera) Prepare(game *Game) { c.game = game }
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func (c *Camera) Centre(p image.Point) {
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t := c.Transform.GeoM()
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t.Reset()
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t.Translate(float64(c.game.ScreenWidth/2-p.X), float64(c.game.ScreenHeight/2-p.Y))
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}
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@ -18,7 +18,6 @@ type Scene struct {
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Disabled bool
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Disabled bool
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Hidden bool
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Hidden bool
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ID
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ID
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Transform GeoMDef
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ZPos
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ZPos
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}
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}
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@ -27,8 +26,6 @@ func (s *Scene) Draw(screen *ebiten.Image, geom ebiten.GeoM) {
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if s.Hidden {
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if s.Hidden {
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return
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return
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}
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}
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geom.Concat(*s.Transform.GeoM())
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for _, i := range s.Components {
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for _, i := range s.Components {
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if d, ok := i.(Drawer); ok {
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if d, ok := i.(Drawer); ok {
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d.Draw(screen, geom)
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d.Draw(screen, geom)
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@ -18,11 +18,10 @@ type Tilemap struct {
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Disabled bool
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Disabled bool
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Hidden bool
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Hidden bool
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ID
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ID
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Map [][]Tile
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Map [][]Tile
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Ersatz bool // "fake wall"
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Ersatz bool // "fake wall"
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Src ImageRef
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Src ImageRef
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TileSize int
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TileSize int
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Transform GeoMDef
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ZPos
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ZPos
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}
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}
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@ -59,7 +58,6 @@ func (t *Tilemap) Draw(screen *ebiten.Image, geom ebiten.GeoM) {
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}
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}
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src := t.Src.Image()
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src := t.Src.Image()
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w, _ := src.Size()
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w, _ := src.Size()
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geom.Concat(*t.Transform.GeoM())
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for j, row := range t.Map {
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for j, row := range t.Map {
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for i, tile := range row {
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for i, tile := range row {
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if tile == nil {
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if tile == nil {
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10
game/aw.go
10
game/aw.go
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@ -16,6 +16,9 @@ func init() {
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type Awakeman struct {
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type Awakeman struct {
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engine.Sprite
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engine.Sprite
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CameraID string
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camera *engine.Camera
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vx, vy float64
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vx, vy float64
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facingLeft bool
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facingLeft bool
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coyoteTimer int
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coyoteTimer int
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@ -65,10 +68,15 @@ func (aw *Awakeman) Update() error {
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}
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}
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aw.MoveX(aw.vx, func() { aw.vx = -aw.vx * bounceDampen })
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aw.MoveX(aw.vx, func() { aw.vx = -aw.vx * bounceDampen })
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aw.MoveY(aw.vy, func() { aw.vy = -aw.vy * bounceDampen })
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aw.MoveY(aw.vy, func() { aw.vy = -aw.vy * bounceDampen })
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aw.camera.Centre(aw.Pos.Add(aw.Size.Div(2)))
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return aw.Sprite.Update()
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return aw.Sprite.Update()
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}
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}
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func (aw *Awakeman) Prepare(*engine.Game) {
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func (aw *Awakeman) Prepare(game *engine.Game) {
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aw.camera = game.Component(aw.CameraID).(*engine.Camera)
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aw.animIdleLeft = &engine.Anim{Def: engine.AnimDefs["aw_idle_left"]}
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aw.animIdleLeft = &engine.Anim{Def: engine.AnimDefs["aw_idle_left"]}
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aw.animIdleRight = &engine.Anim{Def: engine.AnimDefs["aw_idle_right"]}
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aw.animIdleRight = &engine.Anim{Def: engine.AnimDefs["aw_idle_right"]}
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aw.animRunLeft = &engine.Anim{Def: engine.AnimDefs["aw_run_left"]}
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aw.animRunLeft = &engine.Anim{Def: engine.AnimDefs["aw_run_left"]}
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6
main.go
6
main.go
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@ -68,6 +68,7 @@ func main() {
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Rect: image.Rect(320, 0, 321, 240),
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Rect: image.Rect(320, 0, 321, 240),
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},
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},
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&game.Awakeman{
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&game.Awakeman{
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CameraID: "level_1_camera",
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Sprite: engine.Sprite{
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Sprite: engine.Sprite{
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ID: "awakeman",
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ID: "awakeman",
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Actor: engine.Actor{
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Actor: engine.Actor{
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@ -93,7 +94,10 @@ func main() {
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&engine.GobDumper{
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&engine.GobDumper{
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KeyCombo: []ebiten.Key{ebiten.KeyControl, ebiten.KeyD},
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KeyCombo: []ebiten.Key{ebiten.KeyControl, ebiten.KeyD},
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},
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},
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level1,
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&engine.Camera{
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ID: "level_1_camera",
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Scene: level1,
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},
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engine.PerfDisplay{},
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engine.PerfDisplay{},
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},
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},
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},
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},
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