level1 -> game package
This commit is contained in:
parent
e11f199d53
commit
247caa1373
2 changed files with 325 additions and 315 deletions
320
game/level1.go
Normal file
320
game/level1.go
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@ -0,0 +1,320 @@
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package game
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import (
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"image"
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"image/color"
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"drjosh.dev/gurgle/engine"
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"drjosh.dev/gurgle/geom"
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)
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// Level1 creates the level_1 scene.
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func Level1() *engine.Scene {
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return &engine.Scene{
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ID: "level_1",
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Bounds: engine.Bounds(image.Rect(-32, -32, 320+32, 240+32)),
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Components: []interface{}{
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&engine.Fill{
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ID: "bg_fill",
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Color: color.Gray{100},
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ZOrder: -1000,
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},
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&engine.Parallax{
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CameraID: "game_camera",
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Child: &engine.Billboard{
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ID: "bg_image",
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ZOrder: -900,
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Pos: image.Pt(-160, -120),
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Src: engine.ImageRef{Path: "assets/space.png"},
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},
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Factor: 0.5,
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},
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&engine.PrismMap{
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ID: "hexagons",
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DrawOrderBias: image.Pt(0, -1), // draw higher Y after lower Y
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PosToWorld: geom.IntMatrix3x4{
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// For each tile in the X direction, go right by 24 and
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// forward by 8, etc
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0: [4]int{24, 0, 0, 0},
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1: [4]int{0, 16, 0, 0},
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2: [4]int{8, 0, 16, 0},
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},
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PrismSize: geom.Int3{X: 32, Y: 16, Z: 16},
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PrismTop: []image.Point{
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{X: 8, Y: 0},
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{X: 0, Y: 8},
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{X: 8, Y: 16},
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{X: 23, Y: 16},
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{X: 31, Y: 8},
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{X: 23, Y: 0},
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},
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Sheet: engine.Sheet{
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CellSize: image.Pt(32, 32),
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Src: engine.ImageRef{Path: "assets/hexprism32.png"},
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},
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Map: map[geom.Int3]*engine.Prism{
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geom.Pt3(11, 0, -6): {},
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geom.Pt3(12, 0, -6): {},
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geom.Pt3(9, 0, -5): {},
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geom.Pt3(10, 0, -5): {},
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geom.Pt3(11, 0, -5): {},
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geom.Pt3(12, 0, -5): {},
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geom.Pt3(7, 0, -4): {},
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geom.Pt3(8, 0, -4): {},
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geom.Pt3(9, 0, -4): {},
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geom.Pt3(10, 0, -4): {},
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geom.Pt3(11, 0, -4): {},
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geom.Pt3(12, 0, -4): {},
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geom.Pt3(5, 0, -3): {},
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geom.Pt3(6, 0, -3): {},
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geom.Pt3(7, 0, -3): {},
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geom.Pt3(8, 0, -3): {},
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geom.Pt3(9, 0, -3): {},
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geom.Pt3(10, 0, -3): {},
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geom.Pt3(11, 0, -3): {},
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geom.Pt3(12, 0, -3): {},
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geom.Pt3(3, 0, -2): {},
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geom.Pt3(4, 0, -2): {},
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geom.Pt3(5, 0, -2): {},
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geom.Pt3(6, 0, -2): {},
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geom.Pt3(7, 0, -2): {},
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geom.Pt3(8, 0, -2): {},
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geom.Pt3(9, 0, -2): {},
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geom.Pt3(10, 0, -2): {},
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geom.Pt3(11, 0, -2): {},
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geom.Pt3(12, 0, -2): {},
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geom.Pt3(1, 0, -1): {},
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geom.Pt3(2, 0, -1): {},
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geom.Pt3(3, 0, -1): {},
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geom.Pt3(4, 0, -1): {},
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geom.Pt3(5, 0, -1): {},
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geom.Pt3(6, 0, -1): {},
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geom.Pt3(7, 0, -1): {},
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geom.Pt3(8, 0, -1): {},
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geom.Pt3(9, 0, -1): {},
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geom.Pt3(10, 0, -1): {},
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geom.Pt3(11, 0, -1): {},
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geom.Pt3(12, 0, -1): {},
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geom.Pt3(0, 0, 0): {},
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geom.Pt3(1, 0, 0): {},
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geom.Pt3(2, 0, 0): {},
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geom.Pt3(3, 0, 0): {},
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geom.Pt3(4, 0, 0): {},
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geom.Pt3(5, 0, 0): {},
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geom.Pt3(6, 0, 0): {},
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geom.Pt3(7, 0, 0): {},
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geom.Pt3(8, 0, 0): {},
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geom.Pt3(9, 0, 0): {},
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geom.Pt3(10, 0, 0): {},
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geom.Pt3(11, 0, 0): {},
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geom.Pt3(12, 0, 0): {},
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geom.Pt3(0, 0, 1): {},
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geom.Pt3(1, 0, 1): {},
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geom.Pt3(2, 0, 1): {},
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geom.Pt3(3, 0, 1): {},
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geom.Pt3(4, 0, 1): {},
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geom.Pt3(5, 0, 1): {},
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geom.Pt3(6, 0, 1): {},
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geom.Pt3(7, 0, 1): {},
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geom.Pt3(8, 0, 1): {},
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geom.Pt3(9, 0, 1): {},
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geom.Pt3(10, 0, 1): {},
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geom.Pt3(11, 0, 1): {},
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geom.Pt3(12, 0, 1): {},
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geom.Pt3(0, 0, 2): {},
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geom.Pt3(1, 0, 2): {},
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geom.Pt3(2, 0, 2): {},
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geom.Pt3(3, 0, 2): {},
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geom.Pt3(4, 0, 2): {},
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geom.Pt3(5, 0, 2): {},
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geom.Pt3(6, 0, 2): {},
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geom.Pt3(7, 0, 2): {},
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geom.Pt3(8, 0, 2): {},
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geom.Pt3(9, 0, 2): {},
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geom.Pt3(10, 0, 2): {},
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geom.Pt3(11, 0, 2): {},
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geom.Pt3(12, 0, 2): {},
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geom.Pt3(0, 0, 3): {},
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geom.Pt3(1, 0, 3): {},
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geom.Pt3(2, 0, 3): {},
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geom.Pt3(3, 0, 3): {},
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geom.Pt3(4, 0, 3): {},
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geom.Pt3(5, 0, 3): {},
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geom.Pt3(6, 0, 3): {},
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geom.Pt3(7, 0, 3): {},
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geom.Pt3(8, 0, 3): {},
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geom.Pt3(9, 0, 3): {},
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geom.Pt3(10, 0, 3): {},
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geom.Pt3(11, 0, 3): {},
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geom.Pt3(12, 0, 3): {},
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geom.Pt3(0, 0, 4): {},
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geom.Pt3(1, 0, 4): {},
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geom.Pt3(2, 0, 4): {},
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geom.Pt3(3, 0, 4): {},
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geom.Pt3(4, 0, 4): {},
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geom.Pt3(5, 0, 4): {},
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geom.Pt3(6, 0, 4): {},
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geom.Pt3(7, 0, 4): {},
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geom.Pt3(8, 0, 4): {},
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geom.Pt3(9, 0, 4): {},
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geom.Pt3(10, 0, 4): {},
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geom.Pt3(11, 0, 4): {},
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geom.Pt3(12, 0, 4): {},
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geom.Pt3(0, 0, 5): {},
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geom.Pt3(1, 0, 5): {},
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geom.Pt3(2, 0, 5): {},
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geom.Pt3(3, 0, 5): {},
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geom.Pt3(4, 0, 5): {},
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geom.Pt3(5, 0, 5): {},
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geom.Pt3(6, 0, 5): {},
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geom.Pt3(6, -1, 5): {Cell: 1},
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geom.Pt3(7, 0, 5): {},
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geom.Pt3(8, 0, 5): {},
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geom.Pt3(9, 0, 5): {},
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geom.Pt3(10, 0, 5): {},
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geom.Pt3(11, 0, 5): {},
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geom.Pt3(12, 0, 5): {},
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geom.Pt3(0, 0, 6): {},
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geom.Pt3(1, 0, 6): {},
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geom.Pt3(2, 0, 6): {},
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geom.Pt3(3, 0, 6): {},
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geom.Pt3(4, 0, 6): {},
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geom.Pt3(5, 0, 6): {},
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geom.Pt3(6, 0, 6): {},
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geom.Pt3(7, 0, 6): {},
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geom.Pt3(8, 0, 6): {},
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geom.Pt3(9, 0, 6): {},
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geom.Pt3(10, 0, 6): {},
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geom.Pt3(11, 0, 6): {},
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geom.Pt3(12, 0, 6): {},
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geom.Pt3(0, 0, 7): {},
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geom.Pt3(1, 0, 7): {},
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geom.Pt3(2, 0, 7): {},
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geom.Pt3(3, 0, 7): {},
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geom.Pt3(4, 0, 7): {},
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geom.Pt3(5, 0, 7): {},
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geom.Pt3(6, 0, 7): {},
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geom.Pt3(7, 0, 7): {},
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geom.Pt3(8, 0, 7): {},
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geom.Pt3(9, 0, 7): {},
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geom.Pt3(10, 0, 7): {},
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geom.Pt3(11, 0, 7): {},
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geom.Pt3(12, 0, 7): {},
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geom.Pt3(0, 0, 8): {},
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geom.Pt3(1, 0, 8): {},
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geom.Pt3(2, 0, 8): {},
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geom.Pt3(3, 0, 8): {},
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geom.Pt3(4, 0, 8): {},
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geom.Pt3(5, 0, 8): {},
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geom.Pt3(6, 0, 8): {},
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geom.Pt3(7, 0, 8): {},
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geom.Pt3(8, 0, 8): {},
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geom.Pt3(9, 0, 8): {},
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geom.Pt3(10, 0, 8): {},
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geom.Pt3(0, 0, 9): {},
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geom.Pt3(1, 0, 9): {},
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geom.Pt3(2, 0, 9): {},
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geom.Pt3(3, 0, 9): {},
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geom.Pt3(4, 0, 9): {},
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geom.Pt3(5, 0, 9): {},
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geom.Pt3(6, 0, 9): {},
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geom.Pt3(7, 0, 9): {},
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geom.Pt3(8, 0, 9): {},
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geom.Pt3(0, 0, 10): {},
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geom.Pt3(1, 0, 10): {},
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geom.Pt3(2, 0, 10): {},
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geom.Pt3(3, 0, 10): {},
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geom.Pt3(4, 0, 10): {},
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geom.Pt3(5, 0, 10): {},
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geom.Pt3(6, 0, 10): {},
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geom.Pt3(0, 0, 11): {},
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geom.Pt3(1, 0, 11): {},
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geom.Pt3(2, 0, 11): {},
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geom.Pt3(3, 0, 11): {},
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geom.Pt3(4, 0, 11): {},
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geom.Pt3(0, 0, 12): {},
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geom.Pt3(1, 0, 12): {},
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geom.Pt3(2, 0, 12): {},
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geom.Pt3(0, 0, 13): {},
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},
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},
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&Awakeman{
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CameraID: "game_camera",
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ToastID: "toast",
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Sprite: engine.Sprite{
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Actor: engine.Actor{
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CollisionDomain: "level_1",
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Pos: geom.Pt3(100, -32, 100),
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Size: geom.Pt3(8, 16, 2),
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},
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DrawOffset: image.Pt(-1, 0),
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Sheet: engine.Sheet{
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AnimDefs: map[string]*engine.AnimDef{
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"idle_left": {Steps: []engine.AnimStep{
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{Cell: 1, Duration: 60},
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}},
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"idle_right": {Steps: []engine.AnimStep{
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{Cell: 0, Duration: 60},
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}},
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"run_left": {Steps: []engine.AnimStep{
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{Cell: 14, Duration: 3},
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{Cell: 15, Duration: 5},
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{Cell: 16, Duration: 3},
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{Cell: 17, Duration: 3},
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}},
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"run_right": {Steps: []engine.AnimStep{
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{Cell: 10, Duration: 3},
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{Cell: 11, Duration: 5},
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{Cell: 12, Duration: 3},
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{Cell: 13, Duration: 3},
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}},
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"run_vert": {Steps: []engine.AnimStep{
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{Cell: 18, Duration: 3},
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{Cell: 19, Duration: 5},
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{Cell: 20, Duration: 3},
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{Cell: 21, Duration: 3},
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{Cell: 22, Duration: 3},
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{Cell: 23, Duration: 5},
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{Cell: 24, Duration: 3},
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{Cell: 25, Duration: 3},
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}},
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"walk_left": {Steps: []engine.AnimStep{
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{Cell: 2, Duration: 6},
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{Cell: 3, Duration: 6},
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{Cell: 4, Duration: 6},
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{Cell: 5, Duration: 6},
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}},
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"walk_right": {Steps: []engine.AnimStep{
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{Cell: 6, Duration: 6},
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{Cell: 7, Duration: 6},
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{Cell: 8, Duration: 6},
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{Cell: 9, Duration: 6},
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}},
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},
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CellSize: image.Pt(10, 16),
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Src: engine.ImageRef{Path: "assets/aw.png"},
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},
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},
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},
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},
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}
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}
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320
main.go
320
main.go
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@ -2,7 +2,6 @@ package main
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import (
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"image"
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"image/color"
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_ "image/png"
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"log"
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"math"
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@ -18,6 +17,7 @@ import (
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const (
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enableCPUProfile = false
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enableREPL = true
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hardcodedLevel1 = true
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rewriteLevel1 = false
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)
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@ -43,7 +43,7 @@ func main() {
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// Change to true to rewrite level1.gobz
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lev1 := interface{}(&engine.SceneRef{Path: "assets/level1.gobz"})
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if hardcodedLevel1 {
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lev1 = level1()
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lev1 = game.Level1()
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if rewriteLevel1 && runtime.GOOS != "js" {
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if err := engine.SaveGobz(lev1, "game/assets/level1.gobz"); err != nil {
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log.Fatalf("Couldn't save level1.gobz: %v", err)
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@ -53,6 +53,8 @@ func main() {
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g := &engine.Game{
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ScreenSize: image.Pt(320, 240), // Window interior is this many pixels.
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// TODO: refactor Projection and VoxelScale into... Scene? Camera?
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// We might want different projections and scales in different levels.
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Projection: geom.IntProjection{
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// Each 1 voxel step in Z is projected into 1 pixel in Y.
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X: 0,
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@ -80,323 +82,11 @@ func main() {
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log.Fatalf("Loading/preparing error: %v", err)
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}
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if runtime.GOOS != "js" {
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// Run a repl on the console.
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if enableREPL && runtime.GOOS != "js" {
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go g.REPL(os.Stdin, os.Stdout, game.Assets)
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}
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// ... while the game also runs
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if err := ebiten.RunGame(g); err != nil {
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log.Fatalf("Game error: %v", err)
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}
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}
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func level1() *engine.Scene {
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return &engine.Scene{
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ID: "level_1",
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Bounds: engine.Bounds(image.Rect(-32, -32, 320+32, 240+32)),
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Components: []interface{}{
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&engine.Fill{
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ID: "bg_fill",
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Color: color.Gray{100},
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ZOrder: -1000,
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},
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&engine.Parallax{
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CameraID: "game_camera",
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Child: &engine.Billboard{
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ID: "bg_image",
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ZOrder: -900,
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Pos: image.Pt(-160, -120),
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Src: engine.ImageRef{Path: "assets/space.png"},
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},
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Factor: 0.5,
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},
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&engine.PrismMap{
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ID: "hexagons",
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DrawOrderBias: image.Pt(0, -1), // draw higher Y after lower Y
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PosToWorld: geom.IntMatrix3x4{
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// For each tile in the X direction, go right by 24 and
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// forward by 8, etc
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0: [4]int{24, 0, 0, 0},
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1: [4]int{0, 16, 0, 0},
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2: [4]int{8, 0, 16, 0},
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},
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PrismSize: geom.Int3{X: 32, Y: 16, Z: 16},
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PrismTop: []image.Point{
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{X: 8, Y: 0},
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{X: 0, Y: 8},
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{X: 8, Y: 16},
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{X: 23, Y: 16},
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{X: 31, Y: 8},
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{X: 23, Y: 0},
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},
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Sheet: engine.Sheet{
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CellSize: image.Pt(32, 32),
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Src: engine.ImageRef{Path: "assets/hexprism32.png"},
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},
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Map: map[geom.Int3]*engine.Prism{
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geom.Pt3(11, 0, -6): {},
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geom.Pt3(12, 0, -6): {},
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geom.Pt3(9, 0, -5): {},
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geom.Pt3(10, 0, -5): {},
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geom.Pt3(11, 0, -5): {},
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geom.Pt3(12, 0, -5): {},
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geom.Pt3(7, 0, -4): {},
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geom.Pt3(8, 0, -4): {},
|
||||
geom.Pt3(9, 0, -4): {},
|
||||
geom.Pt3(10, 0, -4): {},
|
||||
geom.Pt3(11, 0, -4): {},
|
||||
geom.Pt3(12, 0, -4): {},
|
||||
|
||||
geom.Pt3(5, 0, -3): {},
|
||||
geom.Pt3(6, 0, -3): {},
|
||||
geom.Pt3(7, 0, -3): {},
|
||||
geom.Pt3(8, 0, -3): {},
|
||||
geom.Pt3(9, 0, -3): {},
|
||||
geom.Pt3(10, 0, -3): {},
|
||||
geom.Pt3(11, 0, -3): {},
|
||||
geom.Pt3(12, 0, -3): {},
|
||||
|
||||
geom.Pt3(3, 0, -2): {},
|
||||
geom.Pt3(4, 0, -2): {},
|
||||
geom.Pt3(5, 0, -2): {},
|
||||
geom.Pt3(6, 0, -2): {},
|
||||
geom.Pt3(7, 0, -2): {},
|
||||
geom.Pt3(8, 0, -2): {},
|
||||
geom.Pt3(9, 0, -2): {},
|
||||
geom.Pt3(10, 0, -2): {},
|
||||
geom.Pt3(11, 0, -2): {},
|
||||
geom.Pt3(12, 0, -2): {},
|
||||
|
||||
geom.Pt3(1, 0, -1): {},
|
||||
geom.Pt3(2, 0, -1): {},
|
||||
geom.Pt3(3, 0, -1): {},
|
||||
geom.Pt3(4, 0, -1): {},
|
||||
geom.Pt3(5, 0, -1): {},
|
||||
geom.Pt3(6, 0, -1): {},
|
||||
geom.Pt3(7, 0, -1): {},
|
||||
geom.Pt3(8, 0, -1): {},
|
||||
geom.Pt3(9, 0, -1): {},
|
||||
geom.Pt3(10, 0, -1): {},
|
||||
geom.Pt3(11, 0, -1): {},
|
||||
geom.Pt3(12, 0, -1): {},
|
||||
|
||||
geom.Pt3(0, 0, 0): {},
|
||||
geom.Pt3(1, 0, 0): {},
|
||||
geom.Pt3(2, 0, 0): {},
|
||||
geom.Pt3(3, 0, 0): {},
|
||||
geom.Pt3(4, 0, 0): {},
|
||||
geom.Pt3(5, 0, 0): {},
|
||||
geom.Pt3(6, 0, 0): {},
|
||||
geom.Pt3(7, 0, 0): {},
|
||||
geom.Pt3(8, 0, 0): {},
|
||||
geom.Pt3(9, 0, 0): {},
|
||||
geom.Pt3(10, 0, 0): {},
|
||||
geom.Pt3(11, 0, 0): {},
|
||||
geom.Pt3(12, 0, 0): {},
|
||||
|
||||
geom.Pt3(0, 0, 1): {},
|
||||
geom.Pt3(1, 0, 1): {},
|
||||
geom.Pt3(2, 0, 1): {},
|
||||
geom.Pt3(3, 0, 1): {},
|
||||
geom.Pt3(4, 0, 1): {},
|
||||
geom.Pt3(5, 0, 1): {},
|
||||
geom.Pt3(6, 0, 1): {},
|
||||
geom.Pt3(7, 0, 1): {},
|
||||
geom.Pt3(8, 0, 1): {},
|
||||
geom.Pt3(9, 0, 1): {},
|
||||
geom.Pt3(10, 0, 1): {},
|
||||
geom.Pt3(11, 0, 1): {},
|
||||
geom.Pt3(12, 0, 1): {},
|
||||
|
||||
geom.Pt3(0, 0, 2): {},
|
||||
geom.Pt3(1, 0, 2): {},
|
||||
geom.Pt3(2, 0, 2): {},
|
||||
geom.Pt3(3, 0, 2): {},
|
||||
geom.Pt3(4, 0, 2): {},
|
||||
geom.Pt3(5, 0, 2): {},
|
||||
geom.Pt3(6, 0, 2): {},
|
||||
geom.Pt3(7, 0, 2): {},
|
||||
geom.Pt3(8, 0, 2): {},
|
||||
geom.Pt3(9, 0, 2): {},
|
||||
geom.Pt3(10, 0, 2): {},
|
||||
geom.Pt3(11, 0, 2): {},
|
||||
geom.Pt3(12, 0, 2): {},
|
||||
|
||||
geom.Pt3(0, 0, 3): {},
|
||||
geom.Pt3(1, 0, 3): {},
|
||||
geom.Pt3(2, 0, 3): {},
|
||||
geom.Pt3(3, 0, 3): {},
|
||||
geom.Pt3(4, 0, 3): {},
|
||||
geom.Pt3(5, 0, 3): {},
|
||||
geom.Pt3(6, 0, 3): {},
|
||||
geom.Pt3(7, 0, 3): {},
|
||||
geom.Pt3(8, 0, 3): {},
|
||||
geom.Pt3(9, 0, 3): {},
|
||||
geom.Pt3(10, 0, 3): {},
|
||||
geom.Pt3(11, 0, 3): {},
|
||||
geom.Pt3(12, 0, 3): {},
|
||||
|
||||
geom.Pt3(0, 0, 4): {},
|
||||
geom.Pt3(1, 0, 4): {},
|
||||
geom.Pt3(2, 0, 4): {},
|
||||
geom.Pt3(3, 0, 4): {},
|
||||
geom.Pt3(4, 0, 4): {},
|
||||
geom.Pt3(5, 0, 4): {},
|
||||
geom.Pt3(6, 0, 4): {},
|
||||
geom.Pt3(7, 0, 4): {},
|
||||
geom.Pt3(8, 0, 4): {},
|
||||
geom.Pt3(9, 0, 4): {},
|
||||
geom.Pt3(10, 0, 4): {},
|
||||
geom.Pt3(11, 0, 4): {},
|
||||
geom.Pt3(12, 0, 4): {},
|
||||
|
||||
geom.Pt3(0, 0, 5): {},
|
||||
geom.Pt3(1, 0, 5): {},
|
||||
geom.Pt3(2, 0, 5): {},
|
||||
geom.Pt3(3, 0, 5): {},
|
||||
geom.Pt3(4, 0, 5): {},
|
||||
geom.Pt3(5, 0, 5): {},
|
||||
geom.Pt3(6, 0, 5): {},
|
||||
geom.Pt3(6, -1, 5): {Cell: 1},
|
||||
geom.Pt3(7, 0, 5): {},
|
||||
geom.Pt3(8, 0, 5): {},
|
||||
geom.Pt3(9, 0, 5): {},
|
||||
geom.Pt3(10, 0, 5): {},
|
||||
geom.Pt3(11, 0, 5): {},
|
||||
geom.Pt3(12, 0, 5): {},
|
||||
|
||||
geom.Pt3(0, 0, 6): {},
|
||||
geom.Pt3(1, 0, 6): {},
|
||||
geom.Pt3(2, 0, 6): {},
|
||||
geom.Pt3(3, 0, 6): {},
|
||||
geom.Pt3(4, 0, 6): {},
|
||||
geom.Pt3(5, 0, 6): {},
|
||||
geom.Pt3(6, 0, 6): {},
|
||||
geom.Pt3(7, 0, 6): {},
|
||||
geom.Pt3(8, 0, 6): {},
|
||||
geom.Pt3(9, 0, 6): {},
|
||||
geom.Pt3(10, 0, 6): {},
|
||||
geom.Pt3(11, 0, 6): {},
|
||||
geom.Pt3(12, 0, 6): {},
|
||||
|
||||
geom.Pt3(0, 0, 7): {},
|
||||
geom.Pt3(1, 0, 7): {},
|
||||
geom.Pt3(2, 0, 7): {},
|
||||
geom.Pt3(3, 0, 7): {},
|
||||
geom.Pt3(4, 0, 7): {},
|
||||
geom.Pt3(5, 0, 7): {},
|
||||
geom.Pt3(6, 0, 7): {},
|
||||
geom.Pt3(7, 0, 7): {},
|
||||
geom.Pt3(8, 0, 7): {},
|
||||
geom.Pt3(9, 0, 7): {},
|
||||
geom.Pt3(10, 0, 7): {},
|
||||
geom.Pt3(11, 0, 7): {},
|
||||
geom.Pt3(12, 0, 7): {},
|
||||
|
||||
geom.Pt3(0, 0, 8): {},
|
||||
geom.Pt3(1, 0, 8): {},
|
||||
geom.Pt3(2, 0, 8): {},
|
||||
geom.Pt3(3, 0, 8): {},
|
||||
geom.Pt3(4, 0, 8): {},
|
||||
geom.Pt3(5, 0, 8): {},
|
||||
geom.Pt3(6, 0, 8): {},
|
||||
geom.Pt3(7, 0, 8): {},
|
||||
geom.Pt3(8, 0, 8): {},
|
||||
geom.Pt3(9, 0, 8): {},
|
||||
geom.Pt3(10, 0, 8): {},
|
||||
|
||||
geom.Pt3(0, 0, 9): {},
|
||||
geom.Pt3(1, 0, 9): {},
|
||||
geom.Pt3(2, 0, 9): {},
|
||||
geom.Pt3(3, 0, 9): {},
|
||||
geom.Pt3(4, 0, 9): {},
|
||||
geom.Pt3(5, 0, 9): {},
|
||||
geom.Pt3(6, 0, 9): {},
|
||||
geom.Pt3(7, 0, 9): {},
|
||||
geom.Pt3(8, 0, 9): {},
|
||||
|
||||
geom.Pt3(0, 0, 10): {},
|
||||
geom.Pt3(1, 0, 10): {},
|
||||
geom.Pt3(2, 0, 10): {},
|
||||
geom.Pt3(3, 0, 10): {},
|
||||
geom.Pt3(4, 0, 10): {},
|
||||
geom.Pt3(5, 0, 10): {},
|
||||
geom.Pt3(6, 0, 10): {},
|
||||
|
||||
geom.Pt3(0, 0, 11): {},
|
||||
geom.Pt3(1, 0, 11): {},
|
||||
geom.Pt3(2, 0, 11): {},
|
||||
geom.Pt3(3, 0, 11): {},
|
||||
geom.Pt3(4, 0, 11): {},
|
||||
|
||||
geom.Pt3(0, 0, 12): {},
|
||||
geom.Pt3(1, 0, 12): {},
|
||||
geom.Pt3(2, 0, 12): {},
|
||||
|
||||
geom.Pt3(0, 0, 13): {},
|
||||
},
|
||||
},
|
||||
&game.Awakeman{
|
||||
CameraID: "game_camera",
|
||||
ToastID: "toast",
|
||||
Sprite: engine.Sprite{
|
||||
Actor: engine.Actor{
|
||||
CollisionDomain: "level_1",
|
||||
Pos: geom.Pt3(100, -32, 100),
|
||||
Size: geom.Pt3(8, 16, 2),
|
||||
},
|
||||
DrawOffset: image.Pt(-1, 0),
|
||||
Sheet: engine.Sheet{
|
||||
AnimDefs: map[string]*engine.AnimDef{
|
||||
"idle_left": {Steps: []engine.AnimStep{
|
||||
{Cell: 1, Duration: 60},
|
||||
}},
|
||||
"idle_right": {Steps: []engine.AnimStep{
|
||||
{Cell: 0, Duration: 60},
|
||||
}},
|
||||
"run_left": {Steps: []engine.AnimStep{
|
||||
{Cell: 14, Duration: 3},
|
||||
{Cell: 15, Duration: 5},
|
||||
{Cell: 16, Duration: 3},
|
||||
{Cell: 17, Duration: 3},
|
||||
}},
|
||||
"run_right": {Steps: []engine.AnimStep{
|
||||
{Cell: 10, Duration: 3},
|
||||
{Cell: 11, Duration: 5},
|
||||
{Cell: 12, Duration: 3},
|
||||
{Cell: 13, Duration: 3},
|
||||
}},
|
||||
"run_vert": {Steps: []engine.AnimStep{
|
||||
{Cell: 18, Duration: 3},
|
||||
{Cell: 19, Duration: 5},
|
||||
{Cell: 20, Duration: 3},
|
||||
{Cell: 21, Duration: 3},
|
||||
{Cell: 22, Duration: 3},
|
||||
{Cell: 23, Duration: 5},
|
||||
{Cell: 24, Duration: 3},
|
||||
{Cell: 25, Duration: 3},
|
||||
}},
|
||||
"walk_left": {Steps: []engine.AnimStep{
|
||||
{Cell: 2, Duration: 6},
|
||||
{Cell: 3, Duration: 6},
|
||||
{Cell: 4, Duration: 6},
|
||||
{Cell: 5, Duration: 6},
|
||||
}},
|
||||
"walk_right": {Steps: []engine.AnimStep{
|
||||
{Cell: 6, Duration: 6},
|
||||
{Cell: 7, Duration: 6},
|
||||
{Cell: 8, Duration: 6},
|
||||
{Cell: 9, Duration: 6},
|
||||
}},
|
||||
},
|
||||
CellSize: image.Pt(10, 16),
|
||||
Src: engine.ImageRef{Path: "assets/aw.png"},
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue