comments, interfaces

This commit is contained in:
Josh Deprez 2021-09-06 00:45:51 +00:00
parent 073eff4a61
commit 25f4f29e1b
3 changed files with 18 additions and 131 deletions

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@ -1,126 +0,0 @@
package engine
import (
"encoding/gob"
"image"
"github.com/hajimehoshi/ebiten/v2"
)
var (
_ interface {
Prepper
Scanner
Transformer
} = &IsoVoxmap{}
_ interface {
Prepper
Scanner
Transformer
} = &IsoVoxel{}
_ Drawer = &IsoVoxelSide{}
)
func init() {
gob.Register(&IsoVoxmap{})
gob.Register(&IsoVoxel{})
gob.Register(&IsoVoxelSide{})
}
// IsoVoxmap implements a voxel map, painted using flat images in 2D.
type IsoVoxmap struct {
ID
Disabled
Hidden
Map map[Point3]*IsoVoxel
DrawOrderBias image.Point // so boxes overdraw correctly
DrawOffset image.Point
Sheet Sheet
VoxSize Point3 // size of each voxel
}
// Prepare makes sure all voxels know about the map and where they are, for
// drawing.
func (m *IsoVoxmap) Prepare(*Game) error {
// Ensure all child units know about wall, which houses common attributes
for p, u := range m.Map {
u.pos, u.ivm = p, m
}
return nil
}
// Scan returns the Sheet and all voxels in the map.
func (m *IsoVoxmap) Scan() []interface{} {
c := make([]interface{}, 1, len(m.Map)+1)
c[0] = &m.Sheet
for _, voxel := range m.Map {
c = append(c, voxel)
}
return c
}
// Transform returns a translation by DrawOffset.
func (m *IsoVoxmap) Transform(pt Transform) (tf Transform) {
tf.Opts.GeoM.Translate(cfloat(m.DrawOffset))
return tf.Concat(pt)
}
// IsoVoxel is a voxel in an IsoVoxmap.
type IsoVoxel struct {
CellBack int // cell to draw for back side
CellFront int // cell to draw for front side
back IsoVoxelSide
front IsoVoxelSide
ivm *IsoVoxmap
pos Point3
}
// Prepare tells the front and back about the voxel.
func (v *IsoVoxel) Prepare(*Game) error {
v.back.vox = v
v.front.vox = v
v.front.front = true
return nil
}
// Scan returns the back and front of the voxel.
func (v *IsoVoxel) Scan() []interface{} {
return []interface{}{&v.back, &v.front}
}
// Transform returns a translation the isoprojected coordinate of this voxel.
func (v *IsoVoxel) Transform(pt Transform) (tf Transform) {
tf.Opts.GeoM.Translate(cfloat(
v.pos.CMul(v.ivm.VoxSize).IsoProject(pt.IsoProjection),
))
return tf.Concat(pt)
}
// IsoVoxelSide is a side of a voxel.
type IsoVoxelSide struct {
front bool
vox *IsoVoxel
}
// Draw draws this side.
func (v *IsoVoxelSide) Draw(screen *ebiten.Image, opts *ebiten.DrawImageOptions) {
cell := v.vox.CellBack
if v.front {
cell = v.vox.CellFront
}
screen.DrawImage(v.vox.ivm.Sheet.SubImage(cell), opts)
}
// DrawOrder returns the Z of the nearest or farthest vertex of the voxel,
// with a bias equal to the dot product of the bias vector with pos.XY().
func (v *IsoVoxelSide) DrawOrder() (int, int) {
z := v.vox.pos.Z * v.vox.ivm.VoxSize.Z
if v.front {
z += v.vox.ivm.VoxSize.Z - 1
}
bias := dot(v.vox.pos.XY(), v.vox.ivm.DrawOrderBias)
return z, bias
}

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@ -9,6 +9,10 @@ import (
var (
_ interface {
Identifier
Collider
Disabler
Hider
Prepper
Transformer
} = &PrismMap{}
@ -25,14 +29,23 @@ func init() {
}
type PrismMap struct {
Map map[Point3]*Prism
DrawOrderBias image.Point // dot with (X,Y) = bias
DrawOffset image.Point // offset to apply to whole map
DrawZStride image.Point // draw offset for each unit in Z
PrismSize Point3 // cmul map key = world pos
ID
Disabled
Hidden
Map map[Point3]*Prism // pos -> prism
DrawOrderBias image.Point // dot with pos.XY() = bias value
DrawOffset image.Point // offset applies to whole map
DrawZStride image.Point // draw offset for each pos unit in Z
PrismSize Point3 // (prismsize cmul pos) = world position
Sheet Sheet
}
func (m *PrismMap) CollidesWith(b Box) bool {
// TODO
return false
}
func (m *PrismMap) Prepare(*Game) error {
for v, p := range m.Map {
p.pos = v