Implement tilemap
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2 changed files with 39 additions and 1 deletions
BIN
assets/boxes.png
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BIN
assets/boxes.png
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40
main.go
40
main.go
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@ -1,6 +1,9 @@
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package main
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import (
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"embed"
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"image"
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_ "image/png"
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"log"
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"drjosh.dev/gurgle/engine"
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@ -9,13 +12,48 @@ import (
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const screenWidth, screenHeight = 320, 240
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//go:embed assets/*
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var assets embed.FS
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func main() {
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ebiten.SetWindowSize(screenWidth*2, screenHeight*2)
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ebiten.SetWindowTitle("ebiten")
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ebiten.SetWindowTitle("TODO")
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boxesFile, err := assets.Open("assets/boxes.png")
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if err != nil {
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log.Fatalf("Couldn't open asset: %v", err)
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}
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boxesPNG, _, err := image.Decode(boxesFile)
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if err != nil {
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log.Fatalf("Couldn't decode asset: %v", err)
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}
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tiles := &engine.Tilemap{
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Map: [][]int{
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{9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9},
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{9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9},
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{9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9},
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{9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9},
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{9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9},
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{9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9},
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{9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9},
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{9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9},
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{9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9},
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{9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9},
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{9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9},
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{9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9},
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{9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9},
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{9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9},
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{9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9},
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},
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Src: ebiten.NewImageFromImage(boxesPNG),
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TileSize: 16,
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}
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if err := ebiten.RunGame(&engine.Game{
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ScreenHeight: screenHeight,
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ScreenWidth: screenWidth,
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Components: []interface{}{
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tiles,
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engine.TPSDisplay{},
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},
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}); err != nil {
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