This commit is contained in:
Josh Deprez 2021-09-19 17:35:24 +10:00
parent ed78ef3d2e
commit 3c5c0a77b8
2 changed files with 135 additions and 11 deletions

View file

@ -2,7 +2,6 @@ package engine
import (
"image"
"math"
"drjosh.dev/gurgle/geom"
"github.com/hajimehoshi/ebiten/v2"
@ -82,8 +81,6 @@ func edge(u, v Drawer, πsign image.Point) bool {
return false
}
var wholePlane = image.Rect(math.MinInt, math.MinInt, math.MaxInt, math.MaxInt)
// Topological sort. Uses a projection π to flatten bounding boxes for
// overlap tests, in order to reduce edge count.
func (d *drawList) topsort(π geom.Projector) {
@ -98,9 +95,10 @@ func (d *drawList) topsort(π geom.Projector) {
continue
}
// If we can't get a more specific bounding rect, assume entire plane.
ubr := wholePlane
if x, ok := u.(BoundingBoxer); ok {
ubr = x.BoundingBox().BoundingRect(π)
var ubr image.Rectangle
ub, brCheck := u.(BoundingBoxer)
if brCheck {
ubr = ub.BoundingBox().BoundingRect(π)
}
// For each possible neighbor...
for j, v := range d.list {
@ -108,9 +106,11 @@ func (d *drawList) topsort(π geom.Projector) {
continue
}
// Does it have a bounding rect? Do overlap test.
if y, ok := v.(BoundingBoxer); ok {
if vbr := y.BoundingBox().BoundingRect(π); !ubr.Overlaps(vbr) {
continue
if brCheck {
if vb, ok := v.(BoundingBoxer); ok {
if vbr := vb.BoundingBox().BoundingRect(π); !ubr.Overlaps(vbr) {
continue
}
}
}
@ -123,7 +123,7 @@ func (d *drawList) topsort(π geom.Projector) {
}
// Initialise queue with all the zero-indegree vertices
var queue []int
queue := make([]int, 0, len(d.list))
for i, n := range indegree {
if n == 0 {
queue = append(queue, i)
@ -150,3 +150,127 @@ func (d *drawList) topsort(π geom.Projector) {
// Job done!
d.list = list
}
type drawDAG struct {
*dag
planes set
chunks map[image.Point]set
chunksRev map[Drawer]image.Rectangle
chunkSize int
proj geom.Projector
}
func newDrawDAG(chunkSize int) *drawDAG {
return &drawDAG{
dag: newDAG(),
planes: make(set), // drawers that take up whole plane
chunks: make(map[image.Point]set), // chunk coord -> drawers with bounding rects intersecting chunk
chunksRev: make(map[Drawer]image.Rectangle), // drawer -> rectangle of chunk coords
chunkSize: chunkSize,
}
}
// add adds a Drawer and any needed edges to the DAG and chunk map.
func (d *drawDAG) add(x Drawer) {
switch x := x.(type) {
case BoundingBoxer:
br := x.BoundingBox().BoundingRect(d.proj)
min := br.Min.Div(d.chunkSize)
max := br.Max.Sub(image.Pt(1, 1)).Div(d.chunkSize)
cand := make(set)
for j := min.Y; j <= max.Y; j++ {
for i := min.X; i <= max.X; i++ {
for c := range d.chunks[image.Pt(i, j)] {
cand[c] = struct{}{}
}
}
}
for c := range cand {
// TODO: x before or after c?
d.dag.addEdge(c, x)
d.dag.addEdge(x, c)
}
case ZPositioner:
// TODO: Flat plane
d.planes[x] = struct{}{}
}
}
type set map[interface{}]struct{}
type dag struct {
in, out map[interface{}]set
}
func newDAG() *dag {
return &dag{
in: make(map[interface{}]set),
out: make(map[interface{}]set),
}
}
// addEdge adds the edge u-v in O(1).
func (d *dag) addEdge(u, v interface{}) {
if d.in[v] == nil {
d.in[v] = make(set)
}
if d.out[u] == nil {
d.out[u] = make(set)
}
d.in[v][u] = struct{}{}
d.out[u][v] = struct{}{}
}
// removeEdge removes the edge u-v in O(1).
func (d *dag) removeEdge(u, v interface{}) {
delete(d.in[v], u)
delete(d.out[u], v)
}
// removeVertex removes all in and out edges associated with v in O(degree(v)).
func (d *dag) removeVertex(v interface{}) {
for u := range d.in[v] {
// u-v is no longer an edge
delete(d.out[u], v)
}
for w := range d.out[v] {
// v-w is no longer an edge
delete(d.in[w], v)
}
delete(d.in, v)
delete(d.out, v)
}
// topIterate visits each vertex in topological order, in time O(|V| + |E|) and
// O(|V|) temporary memory.
func (d *dag) topIterate(visit func(interface{})) {
// Count indegrees - indegree(v) = len(d.in[v]) for each v.
// If indegree(v) = 0, enqueue. Total: O(|V|).
queue := make([]interface{}, 0, len(d.in))
indegree := make(map[interface{}]int)
for u, e := range d.in {
if len(e) == 0 {
queue = append(queue, u)
} else {
indegree[u] = len(e)
}
}
// Visit every vertex (O(|V|)) and decrement indegrees for every out edge
// of each vertex visited (O(|E|)). Total: O(|V|+|E|).
for len(queue) > 0 {
u := queue[0]
visit(u)
queue = queue[1:]
// Decrement indegree for all out edges, and enqueue target if its
// indegree is now 0.
for v := range d.out[u] {
indegree[v]--
if indegree[v] == 0 {
queue = append(queue, v)
}
}
}
}

View file

@ -16,7 +16,7 @@ import (
)
const (
enableCPUProfile = false
enableCPUProfile = true
enableREPL = true
hardcodedLevel1 = true
rewriteLevel1 = false