sprite is now Transformer

This commit is contained in:
Josh Deprez 2021-09-01 09:34:49 +10:00
parent 7d45922c04
commit 400552e742
2 changed files with 7 additions and 8 deletions

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@ -11,6 +11,7 @@ import (
var _ interface {
Drawer
Scanner
Transformer
Updater
} = &Sprite{}
@ -30,14 +31,7 @@ type Sprite struct {
}
func (s *Sprite) Draw(screen *ebiten.Image, opts ebiten.DrawImageOptions) {
dp := s.Actor.Pos.Add(s.FrameOffset)
var geom ebiten.GeoM
geom.Translate(float64(dp.X), float64(dp.Y))
geom.Concat(opts.GeoM)
opts.GeoM = geom
src := s.Sheet.SubImage(s.anim.CurrentFrame())
screen.DrawImage(src, &opts)
screen.DrawImage(s.Sheet.SubImage(s.anim.CurrentFrame()), &opts)
}
func (s *Sprite) Scan() []interface{} {
@ -54,5 +48,10 @@ func (s *Sprite) SetAnim(a *Anim) {
s.anim = a
}
func (s *Sprite) Transform() (opts ebiten.DrawImageOptions) {
opts.GeoM.Translate(float2(s.Actor.Pos.Add(s.FrameOffset)))
return opts
}
// anim isn't returned from Scan so we must update it ourselves
func (s *Sprite) Update() error { return s.anim.Update() }