NewBubble -> bubble.go
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parent
dd0cb76162
commit
43d95c0f65
2 changed files with 35 additions and 29 deletions
30
game/aw.go
30
game/aw.go
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@ -3,7 +3,6 @@ package game
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import (
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"encoding/gob"
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"fmt"
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"image"
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"math"
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"drjosh.dev/gurgle/engine"
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@ -114,34 +113,7 @@ func (aw *Awakeman) realUpdate() error {
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aw.bubbleTimer--
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if aw.bubbleTimer <= 0 {
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aw.bubbleTimer = bubblePeriod
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bubble := &Bubble{
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Life: 60,
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Sprite: engine.Sprite{
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Actor: engine.Actor{
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CollisionDomain: aw.Sprite.Actor.CollisionDomain,
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Pos: aw.Sprite.Actor.Pos.Add(geom.Pt3(1, -15, -1)),
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Bounds: geom.Box{Min: geom.Pt3(-4, -4, -4), Max: geom.Pt3(4, 4, 4)},
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},
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DrawOffset: image.Pt(-4, -4),
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Sheet: engine.Sheet{
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AnimDefs: map[string]*engine.AnimDef{
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"bubble": {
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Steps: []engine.AnimStep{
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{Cell: 0, Duration: 5},
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{Cell: 1, Duration: 15},
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{Cell: 2, Duration: 20},
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{Cell: 3, Duration: 15},
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{Cell: 4, Duration: 3},
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{Cell: 5, Duration: 2},
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},
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OneShot: true,
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},
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},
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CellSize: image.Pt(8, 8),
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Src: engine.ImageRef{Path: "assets/bubble.png"},
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},
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},
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}
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bubble := NewBubble(aw.Sprite.Actor.Pos.Add(geom.Pt3(1, -15, -1)))
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if err := engine.PreorderWalk(bubble, func(c, _ interface{}) error {
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if p, ok := c.(engine.Loader); ok {
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return p.Load(Assets)
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@ -1,6 +1,7 @@
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package game
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import (
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"image"
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"math/rand"
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"drjosh.dev/gurgle/engine"
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@ -14,6 +15,39 @@ type Bubble struct {
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game *engine.Game
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}
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func NewBubble(pos geom.Int3) *Bubble {
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return &Bubble{
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Life: 60,
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Sprite: engine.Sprite{
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Actor: engine.Actor{
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Pos: pos,
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Bounds: geom.Box{
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Min: geom.Pt3(-4, -4, -4),
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Max: geom.Pt3(4, 4, 4),
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},
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},
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DrawOffset: image.Pt(-4, -4),
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Sheet: engine.Sheet{
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AnimDefs: map[string]*engine.AnimDef{
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"bubble": {
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Steps: []engine.AnimStep{
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{Cell: 0, Duration: 5},
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{Cell: 1, Duration: 15},
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{Cell: 2, Duration: 20},
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{Cell: 3, Duration: 15},
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{Cell: 4, Duration: 3},
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{Cell: 5, Duration: 2},
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},
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OneShot: true,
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},
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},
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CellSize: image.Pt(8, 8),
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Src: engine.ImageRef{Path: "assets/bubble.png"},
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},
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},
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}
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}
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func (b *Bubble) Scan() []interface{} {
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return []interface{}{&b.Sprite}
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}
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