game does drawing
This commit is contained in:
parent
a05cf83a7b
commit
46c6a72fdd
5 changed files with 62 additions and 28 deletions
|
@ -11,6 +11,7 @@ import (
|
|||
var _ interface {
|
||||
Identifier
|
||||
Prepper
|
||||
Transformer
|
||||
} = &Camera{}
|
||||
|
||||
func init() {
|
||||
|
@ -37,3 +38,13 @@ func (c *Camera) Prepare(game *Game) error {
|
|||
c.game = game
|
||||
return nil
|
||||
}
|
||||
|
||||
// Transform returns the camera transform.
|
||||
func (c *Camera) Transform() ebiten.DrawImageOptions {
|
||||
var opts ebiten.DrawImageOptions
|
||||
opts.GeoM.Translate(float2(c.Centre.Mul(-1)))
|
||||
opts.GeoM.Scale(c.Zoom, c.Zoom)
|
||||
opts.GeoM.Rotate(c.Rotation)
|
||||
opts.GeoM.Translate(float64(c.game.ScreenWidth/2), float64(c.game.ScreenHeight/2))
|
||||
return opts
|
||||
}
|
||||
|
|
|
@ -13,7 +13,7 @@ import (
|
|||
"github.com/hajimehoshi/ebiten/v2"
|
||||
)
|
||||
|
||||
const gameDoesEverything = false
|
||||
const gameDoesEverything = true
|
||||
|
||||
var _ interface {
|
||||
Disabler
|
||||
|
@ -68,60 +68,71 @@ func (d drawers) Less(i, j int) bool { return d[i].DrawOrder() < d[j].DrawOrder(
|
|||
func (d drawers) Len() int { return len(d) }
|
||||
func (d drawers) Swap(i, j int) { d[i], d[j] = d[j], d[i] }
|
||||
|
||||
func concatOpts(a, b ebiten.DrawImageOptions) ebiten.DrawImageOptions {
|
||||
a.ColorM.Concat(b.ColorM)
|
||||
a.GeoM.Concat(b.GeoM)
|
||||
a.CompositeMode = b.CompositeMode
|
||||
a.Filter = b.Filter
|
||||
return a
|
||||
}
|
||||
|
||||
// Draw draws the entire thing, with default draw options.
|
||||
func (g *Game) Draw(screen *ebiten.Image) {
|
||||
if g.Hidden {
|
||||
return
|
||||
}
|
||||
if !gameDoesEverything {
|
||||
g.Root.Draw(screen, ebiten.DrawImageOptions{})
|
||||
}
|
||||
|
||||
if gameDoesEverything {
|
||||
hidden := map[interface{}]bool{
|
||||
g: false, // g.Hidden checked above
|
||||
type state struct {
|
||||
hidden bool
|
||||
opts ebiten.DrawImageOptions
|
||||
}
|
||||
transform := map[interface{}]ebiten.DrawImageOptions{
|
||||
g: {},
|
||||
accum := map[interface{}]state{
|
||||
g: {hidden: false},
|
||||
}
|
||||
// draw everything
|
||||
for _, d := range g.drawList {
|
||||
// directly hidden?
|
||||
// is d directly hidden?
|
||||
if h, ok := d.(Hider); ok && h.IsHidden() {
|
||||
hidden[d] = true
|
||||
continue
|
||||
accum[d] = state{hidden: true}
|
||||
continue // skip drawing
|
||||
}
|
||||
// hidden by parent?
|
||||
// walk up the parents to find the lowest known
|
||||
hid := false
|
||||
// walk up g.par to find the nearest parent state in accum
|
||||
var st state
|
||||
stack := []interface{}{d}
|
||||
for p := g.par[d]; p != nil; p = g.par[p] {
|
||||
if h, found := hidden[p]; found {
|
||||
hid = h
|
||||
for p := g.par[d]; ; p = g.par[p] {
|
||||
if s, found := accum[p]; found {
|
||||
st = s
|
||||
break
|
||||
}
|
||||
stack = append(stack, p)
|
||||
}
|
||||
// unwind the stack, setting known values
|
||||
// unwind the stack, accumulating state along the way
|
||||
for len(stack) > 0 {
|
||||
l1 := len(stack) - 1
|
||||
p := stack[l1]
|
||||
stack = stack[:l1]
|
||||
if h, ok := p.(Hider); ok {
|
||||
hid = hid || h.IsHidden()
|
||||
hidden[p] = hid
|
||||
st.hidden = st.hidden || h.IsHidden()
|
||||
}
|
||||
}
|
||||
|
||||
// now...skip if hidden
|
||||
if hid {
|
||||
if st.hidden {
|
||||
accum[p] = state{hidden: true}
|
||||
continue
|
||||
}
|
||||
if t, ok := p.(Transformer); ok {
|
||||
st.opts = concatOpts(t.Transform(), st.opts)
|
||||
}
|
||||
accum[p] = st
|
||||
}
|
||||
|
||||
if t, ok := d.(Transformer); ok {
|
||||
transform[t] = t.Transform() // concatted with parent transform...
|
||||
// now...skip drawing if hidden :P
|
||||
if st.hidden {
|
||||
continue
|
||||
}
|
||||
d.Draw(screen, ebiten.DrawImageOptions{})
|
||||
d.Draw(screen, st.opts)
|
||||
}
|
||||
} else { // !gameDoesEverything
|
||||
g.Root.Draw(screen, ebiten.DrawImageOptions{})
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -156,6 +156,7 @@ type Scener interface {
|
|||
Identifier
|
||||
Prepper
|
||||
Scanner
|
||||
Transformer
|
||||
Updater
|
||||
}
|
||||
|
||||
|
|
|
@ -28,7 +28,7 @@ type Scene struct {
|
|||
|
||||
// Draw draws all components in order.
|
||||
func (s *Scene) Draw(screen *ebiten.Image, opts ebiten.DrawImageOptions) {
|
||||
if s.Hidden {
|
||||
if s.Hidden || gameDoesEverything {
|
||||
return
|
||||
}
|
||||
if s.Camera == nil {
|
||||
|
@ -106,6 +106,14 @@ func (s *Scene) Draw(screen *ebiten.Image, opts ebiten.DrawImageOptions) {
|
|||
}
|
||||
}
|
||||
|
||||
// Transform returns the camera transform
|
||||
func (s *Scene) Transform() ebiten.DrawImageOptions {
|
||||
if s.Camera == nil {
|
||||
return ebiten.DrawImageOptions{}
|
||||
}
|
||||
return s.Camera.Transform()
|
||||
}
|
||||
|
||||
// Prepare does an initial Z-order sort.
|
||||
func (s *Scene) Prepare(game *Game) error {
|
||||
s.sortByDrawOrder()
|
||||
|
|
|
@ -88,5 +88,8 @@ func (r SceneRef) Prepare(g *Game) error { return r.scene.Prepare(g) }
|
|||
// Scan returns the components in the scene.
|
||||
func (r SceneRef) Scan() []interface{} { return r.scene.Scan() }
|
||||
|
||||
// Transform returns the value of Transform from the scene.
|
||||
func (r SceneRef) Transform() ebiten.DrawImageOptions { return r.scene.Transform() }
|
||||
|
||||
// Update updates the scene.
|
||||
func (r SceneRef) Update() error { return r.scene.Update() }
|
||||
|
|
Loading…
Reference in a new issue