add Anim method
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1 changed files with 3 additions and 0 deletions
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@ -48,6 +48,9 @@ func (s *Sprite) Scan(visit VisitFunc) error {
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return visit(&s.Sheet)
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return visit(&s.Sheet)
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}
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}
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// Anim returns the current Anim.
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func (s *Sprite) Anim() *Anim { return s.anim }
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// SetAnim sets the Anim to use for the sprite. If it is not the same as the
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// SetAnim sets the Anim to use for the sprite. If it is not the same as the
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// one currently set, it resets the new anim.
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// one currently set, it resets the new anim.
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func (s *Sprite) SetAnim(a *Anim) {
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func (s *Sprite) SetAnim(a *Anim) {
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