fix reload bug
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@ -289,6 +289,7 @@ func (g *Game) LoadAndPrepare(assets fs.FS) error {
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g.dbmu.Lock()
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g.dbmu.Lock()
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g.byID = make(map[string]Identifier)
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g.byID = make(map[string]Identifier)
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g.byAB = make(map[abKey]map[interface{}]struct{})
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g.byAB = make(map[abKey]map[interface{}]struct{})
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g.drawList.list = nil
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g.drawList.rev = make(map[Drawer]int)
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g.drawList.rev = make(map[Drawer]int)
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g.par = make(map[interface{}]interface{})
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g.par = make(map[interface{}]interface{})
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if err := PreorderWalk(g, g.register); err != nil {
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if err := PreorderWalk(g, g.register); err != nil {
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