move gob.Register(SceneRef) to sceneref.go
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2 changed files with 4 additions and 1 deletions
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@ -24,7 +24,6 @@ var (
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func init() {
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gob.Register(AnimRef{})
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gob.Register(ImageRef{})
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gob.Register(SceneRef{})
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}
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type assetKey struct {
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@ -15,6 +15,10 @@ var (
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_ Scener = &SceneRef{}
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)
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func init() {
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gob.Register(SceneRef{})
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}
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// SceneRef loads a gzipped, gob-encoded Scene from the asset FS.
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// After Load, Scene is usable.
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// This is mostly useful for scenes that refer to other scenes, e.g.
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