redundant check
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1 changed files with 1 additions and 3 deletions
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@ -325,9 +325,7 @@ func (g *Game) registerOne(component, parent interface{}) error {
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}
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}
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// register in g.par
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// register in g.par
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if parent != nil {
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g.par[component] = parent
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g.par[component] = parent
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}
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// register in g.byAB
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// register in g.byAB
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ct := reflect.TypeOf(component)
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ct := reflect.TypeOf(component)
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