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@ -24,8 +24,6 @@ type IntProjection image.Point
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// Otherwise, x projects to x + z/π.X and y projects to y + z/π.Y.
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// Otherwise, x projects to x + z/π.X and y projects to y + z/π.Y.
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func (π IntProjection) Project(p Int3) image.Point {
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func (π IntProjection) Project(p Int3) image.Point {
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/*
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/*
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I'm using the π character because I'm a maths wanker.
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Dividing is used because there's little reason for an isometric
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Dividing is used because there's little reason for an isometric
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projection in a game to exaggerate the Z position.
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projection in a game to exaggerate the Z position.
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