more transforms; fix first update-ordering crash :-)
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parent
400552e742
commit
6155e64c60
10 changed files with 58 additions and 31 deletions
BIN
cpuprofile.pprof
BIN
cpuprofile.pprof
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@ -16,6 +16,7 @@ type AnimFrame struct {
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}
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// Anim is n animation being displayed, together with the current state.
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// A nil *Anim can be used, but always returns 0 for the current frame.
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type Anim struct {
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Frames []AnimFrame
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OneShot bool
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@ -25,18 +26,34 @@ type Anim struct {
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// Copy makes a shallow copy of the anim.
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func (a *Anim) Copy() *Anim {
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if a == nil {
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return nil
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}
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a2 := *a
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return &a2
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}
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// CurrentFrame returns the frame number for the current index.
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func (a *Anim) CurrentFrame() int { return a.Frames[a.Index].Frame }
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func (a *Anim) CurrentFrame() int {
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if a == nil {
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return 0
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}
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return a.Frames[a.Index].Frame
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}
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// Reset resets both Index and Ticks to 0.
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func (a *Anim) Reset() { a.Index, a.Ticks = 0, 0 }
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func (a *Anim) Reset() {
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if a == nil {
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return
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}
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a.Index, a.Ticks = 0, 0
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}
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// Update increments the tick count and advances the frame if necessary.
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func (a *Anim) Update() error {
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if a == nil {
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return nil
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}
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a.Ticks++
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if a.OneShot && a.Index == len(a.Frames)-1 {
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// on the last frame of a one shot so remain on final frame
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@ -30,13 +30,14 @@ type Billboard struct {
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}
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// Draw draws the image.
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func (b *Billboard) Draw(screen *ebiten.Image, opts ebiten.DrawImageOptions) {
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var geom ebiten.GeoM
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geom.Translate(float64(b.Pos.X), float64(b.Pos.Y))
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geom.Concat(opts.GeoM)
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opts.GeoM = geom
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screen.DrawImage(b.Src.Image(), &opts)
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func (b *Billboard) Draw(screen *ebiten.Image, opts *ebiten.DrawImageOptions) {
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screen.DrawImage(b.Src.Image(), opts)
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}
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// Scan returns a slice containing Src.
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func (b *Billboard) Scan() []interface{} { return []interface{}{&b.Src} }
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func (b *Billboard) Transform() (opts ebiten.DrawImageOptions) {
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opts.GeoM.Translate(float2(b.Pos))
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return opts
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}
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@ -10,12 +10,21 @@ import (
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"github.com/hajimehoshi/ebiten/v2/ebitenutil"
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)
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var _ interface {
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var (
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_ interface {
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Drawer
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Hider
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} = &PerfDisplay{}
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} = &PerfDisplay{}
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_ interface {
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Drawer
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Hider
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Updater
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} = &DebugToast{}
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)
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func init() {
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gob.Register(&DebugToast{})
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gob.Register(&PerfDisplay{})
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}
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@ -28,7 +37,7 @@ type DebugToast struct {
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Text string
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}
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func (d *DebugToast) Draw(screen *ebiten.Image, _ ebiten.DrawImageOptions) {
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func (d *DebugToast) Draw(screen *ebiten.Image, _ *ebiten.DrawImageOptions) {
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ebitenutil.DebugPrintAt(screen, d.Text, d.Pos.X, d.Pos.Y)
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}
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@ -54,7 +63,7 @@ type PerfDisplay struct {
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Hidden
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}
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func (p PerfDisplay) Draw(screen *ebiten.Image, _ ebiten.DrawImageOptions) {
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func (p PerfDisplay) Draw(screen *ebiten.Image, _ *ebiten.DrawImageOptions) {
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ebitenutil.DebugPrint(screen, fmt.Sprintf("TPS: %0.2f FPS: %0.2f", ebiten.CurrentTPS(), ebiten.CurrentFPS()))
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}
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@ -28,6 +28,6 @@ type Fill struct {
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ZOrder
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}
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func (f *Fill) Draw(screen *ebiten.Image, opts ebiten.DrawImageOptions) {
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func (f *Fill) Draw(screen *ebiten.Image, opts *ebiten.DrawImageOptions) {
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screen.Fill(opts.ColorM.Apply(f.Color))
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}
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@ -104,7 +104,7 @@ func (g *Game) Draw(screen *ebiten.Image) {
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if st.hidden {
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continue
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}
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d.Draw(screen, st.opts)
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d.Draw(screen, &st.opts)
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}
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}
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@ -390,7 +390,7 @@ var _ Drawer = tombstone{}
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type tombstone struct{}
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func (tombstone) Draw(*ebiten.Image, ebiten.DrawImageOptions) {}
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func (tombstone) Draw(*ebiten.Image, *ebiten.DrawImageOptions) {}
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func (tombstone) DrawOrder() float64 { return math.Inf(1) }
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@ -79,7 +79,7 @@ type Disabler interface {
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// must call Draw on any internal components not known to the engine (i.e. not
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// passed to Game.Register or returned from Scan).
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type Drawer interface {
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Draw(screen *ebiten.Image, opts ebiten.DrawImageOptions)
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Draw(screen *ebiten.Image, opts *ebiten.DrawImageOptions)
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DrawOrder() float64
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}
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@ -30,8 +30,8 @@ type Sprite struct {
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anim *Anim
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}
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func (s *Sprite) Draw(screen *ebiten.Image, opts ebiten.DrawImageOptions) {
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screen.DrawImage(s.Sheet.SubImage(s.anim.CurrentFrame()), &opts)
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func (s *Sprite) Draw(screen *ebiten.Image, opts *ebiten.DrawImageOptions) {
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screen.DrawImage(s.Sheet.SubImage(s.anim.CurrentFrame()), opts)
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}
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func (s *Sprite) Scan() []interface{} {
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@ -53,5 +53,6 @@ func (s *Sprite) Transform() (opts ebiten.DrawImageOptions) {
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return opts
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}
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// anim isn't returned from Scan so we must update it ourselves
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// anim can change a bit so we don't tell Game about it, but that means it must
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// be updated here.
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func (s *Sprite) Update() error { return s.anim.Update() }
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@ -65,7 +65,7 @@ func (t *Tilemap) CollidesWith(r image.Rectangle) bool {
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}
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// Draw draws the tilemap.
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func (t *Tilemap) Draw(screen *ebiten.Image, opts ebiten.DrawImageOptions) {
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func (t *Tilemap) Draw(screen *ebiten.Image, opts *ebiten.DrawImageOptions) {
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og := opts.GeoM
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var geom ebiten.GeoM
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for p, tile := range t.Map {
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@ -78,7 +78,7 @@ func (t *Tilemap) Draw(screen *ebiten.Image, opts ebiten.DrawImageOptions) {
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opts.GeoM = geom
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src := t.Sheet.SubImage(tile.CellIndex())
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screen.DrawImage(src, &opts)
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screen.DrawImage(src, opts)
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}
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}
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@ -78,14 +78,8 @@ type WallUnit struct {
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wall *Wall
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}
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func (u *WallUnit) Draw(screen *ebiten.Image, opts ebiten.DrawImageOptions) {
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var geom ebiten.GeoM
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geom.Translate(float2(mul2(u.Pos, u.wall.UnitSize).Add(u.wall.UnitOffset).Add(u.wall.Offset)))
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geom.Concat(opts.GeoM)
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opts.GeoM = geom
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src := u.wall.Sheet.SubImage(u.Tile.CellIndex())
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screen.DrawImage(src, &opts)
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func (u *WallUnit) Draw(screen *ebiten.Image, opts *ebiten.DrawImageOptions) {
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screen.DrawImage(u.wall.Sheet.SubImage(u.Tile.CellIndex()), opts)
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}
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func (u *WallUnit) Prepare(g *Game) error {
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@ -95,3 +89,8 @@ func (u *WallUnit) Prepare(g *Game) error {
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}
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func (u *WallUnit) Scan() []interface{} { return []interface{}{u.Tile} }
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func (u *WallUnit) Transform() (opts ebiten.DrawImageOptions) {
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opts.GeoM.Translate(float2(mul2(u.Pos, u.wall.UnitSize).Add(u.wall.UnitOffset).Add(u.wall.Offset)))
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return opts
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}
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