add the TODO

This commit is contained in:
Josh Deprez 2021-09-22 09:48:54 +10:00
parent 920be0d7c0
commit 6301c01026

View file

@ -114,6 +114,9 @@ func (g *Game) Parent(c interface{}) interface{} {
// PathRegister calls Register on every Registrar in the path between g and // PathRegister calls Register on every Registrar in the path between g and
// parent (top-to-bottom, i.e. g first) // parent (top-to-bottom, i.e. g first)
func (g *Game) PathRegister(component, parent interface{}) error { func (g *Game) PathRegister(component, parent interface{}) error {
// The only issue with this approach is... component gets registered in
// *every* drawmanager...
// TODO: Way of registering/unregistering from lowest DM only?
rp := g.ReversePath(parent) rp := g.ReversePath(parent)
for i := len(rp) - 1; i >= 0; i-- { for i := len(rp) - 1; i >= 0; i-- {
if r, ok := rp[i].(Registrar); ok { if r, ok := rp[i].(Registrar); ok {