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@ -54,7 +54,7 @@ func (g *Game) Layout(outsideWidth, outsideHeight int) (w, h int) {
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// Sort sorts the components by Z position.
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// Non-Drawers are sorted before all Drawers.
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func (g *Game) Sort() {
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// SliceStable to avoid z-fighting (among Non-Drawers and equal Drawers)
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// Stable sort to avoid z-fighting (among Non-Drawers and equal Drawers)
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sort.SliceStable(g.Components, func(i, j int) bool {
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a, aok := g.Components[i].(Drawer)
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b, bok := g.Components[j].(Drawer)
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