remove isovoxel from main
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d1e88311de
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1 changed files with 0 additions and 27 deletions
27
main.go
27
main.go
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@ -131,33 +131,6 @@ func level1() *engine.Scene {
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},
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Factor: 0.5,
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},
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&engine.IsoVoxmap{
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ID: "voxmap",
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DrawOrderBias: image.Pt(1, -1), // left before right, bottom before top
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DrawOffset: image.Pt(-8, 0),
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VoxSize: engine.Pt3(16, 16, 16),
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Sheet: engine.Sheet{
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CellSize: image.Pt(24, 24),
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Src: engine.ImageRef{Path: "assets/box16.png"},
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},
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Map: map[engine.Point3]*engine.IsoVoxel{
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engine.Pt3(0, 2, 0): {CellBack: 0, CellFront: 1},
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engine.Pt3(1, 2, 0): {CellBack: 0, CellFront: 1},
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engine.Pt3(2, 2, 0): {CellBack: 0, CellFront: 1},
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engine.Pt3(5, 0, 0): {CellBack: 0, CellFront: 1},
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engine.Pt3(5, 1, 0): {CellBack: 0, CellFront: 1},
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engine.Pt3(5, 2, 0): {CellBack: 0, CellFront: 1},
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engine.Pt3(8, 2, 0): {CellBack: 0, CellFront: 1},
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engine.Pt3(8, 2, 1): {CellBack: 0, CellFront: 1},
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engine.Pt3(8, 2, 2): {CellBack: 0, CellFront: 1},
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engine.Pt3(11, 2, 0): {CellBack: 0, CellFront: 1},
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engine.Pt3(11, 2, -1): {CellBack: 0, CellFront: 1},
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engine.Pt3(11, 2, -2): {CellBack: 0, CellFront: 1},
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},
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},
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&engine.Tilemap{
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ID: "terrain",
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ZOrder: -1,
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