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@ -448,14 +448,10 @@ type drawList struct {
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}
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}
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func (d drawList) Less(i, j int) bool {
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func (d drawList) Less(i, j int) bool {
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// Ideally other components wouldn't need to know about tombstones. So
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// skip evaluating before/after for them.
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if d.list[i] == (tombstone{}) {
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if d.list[i] == (tombstone{}) {
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// tombstones are not less than anything
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return false
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return false
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}
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}
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if d.list[j] == (tombstone{}) {
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if d.list[j] == (tombstone{}) {
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// non-tombstones are less than tombstones
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return true
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return true
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}
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}
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return d.list[i].DrawBefore(d.list[j]) || d.list[j].DrawAfter(d.list[i])
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return d.list[i].DrawBefore(d.list[j]) || d.list[j].DrawAfter(d.list[i])
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