z motion
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parent
ac39e393ba
commit
82559faa66
3 changed files with 14 additions and 4 deletions
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@ -74,7 +74,7 @@ func (a *Actor) MoveY(dy float64, onCollide func()) {
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}
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}
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func (a *Actor) MoveZ(dz float64, onCollide func()) {
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func (a *Actor) MoveZ(dz float64, onCollide func()) {
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a.yRem += dz
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a.zRem += dz
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move := int(a.zRem + 0.5)
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move := int(a.zRem + 0.5)
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if move == 0 {
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if move == 0 {
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return
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return
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@ -82,7 +82,7 @@ func (a *Actor) MoveZ(dz float64, onCollide func()) {
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a.zRem -= float64(move)
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a.zRem -= float64(move)
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sign := sign(move)
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sign := sign(move)
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for move != 0 {
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for move != 0 {
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if a.CollidesAt(a.Pos.Add(Pt3(0, 0, 0))) {
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if a.CollidesAt(a.Pos.Add(Pt3(0, 0, sign))) {
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if onCollide != nil {
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if onCollide != nil {
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onCollide()
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onCollide()
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}
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}
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Binary file not shown.
14
game/aw.go
14
game/aw.go
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@ -32,7 +32,7 @@ type Awakeman struct {
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camera *engine.Camera
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camera *engine.Camera
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toast *engine.DebugToast
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toast *engine.DebugToast
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vx, vy float64
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vx, vy, vz float64
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facingLeft bool
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facingLeft bool
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coyoteTimer int
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coyoteTimer int
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jumpBuffer int
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jumpBuffer int
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@ -114,7 +114,7 @@ func (aw *Awakeman) realUpdate() error {
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// and
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// and
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// s = (v_0 + v) / 2.
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// s = (v_0 + v) / 2.
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// Capture current v_0 to use later.
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// Capture current v_0 to use later.
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ux, uy := aw.vx, aw.vy
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ux, uy, uz := aw.vx, aw.vy, aw.vz
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// Has traction?
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// Has traction?
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if aw.Sprite.Actor.CollidesAt(aw.Sprite.Actor.Pos.Add(engine.Pt3(0, 1, 0))) {
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if aw.Sprite.Actor.CollidesAt(aw.Sprite.Actor.Pos.Add(engine.Pt3(0, 1, 0))) {
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@ -170,6 +170,15 @@ func (aw *Awakeman) realUpdate() error {
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aw.Sprite.SetAnim(aw.animIdleLeft)
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aw.Sprite.SetAnim(aw.animIdleLeft)
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}
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}
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}
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}
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// Up and down (away and closer)
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switch {
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case ebiten.IsKeyPressed(ebiten.KeyUp) || ebiten.IsKeyPressed(ebiten.KeyW):
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aw.vz = -runVelocity
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case ebiten.IsKeyPressed(ebiten.KeyDown) || ebiten.IsKeyPressed(ebiten.KeyS):
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aw.vz = runVelocity
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default:
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aw.vz = 0
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}
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// s = (v_0 + v) / 2.
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// s = (v_0 + v) / 2.
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aw.Sprite.Actor.MoveX((ux+aw.vx)/2, nil)
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aw.Sprite.Actor.MoveX((ux+aw.vx)/2, nil)
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@ -181,6 +190,7 @@ func (aw *Awakeman) realUpdate() error {
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aw.vy = 0
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aw.vy = 0
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}
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}
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})
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})
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aw.Sprite.Actor.MoveZ((uz+aw.vz)/2, nil)
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return nil
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return nil
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}
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}
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