delete crap, projection.go

This commit is contained in:
Josh Deprez 2021-09-07 13:14:33 +10:00
parent 73cdc37f40
commit 86d076c89f

View file

@ -84,27 +84,3 @@ func sign(m int) int {
} }
return 1 return 1
} }
// IsoProject performs isometric projection of a 3D coordinate into 2D.
//
// If π.X = 0, the x returned is p.X; similarly for π.Y and y.
// Otherwise, x projects to x + z/π.X and y projects to y + z/π.Y.
func (p Point3) IsoProject(π image.Point) image.Point {
/*
I'm using the π character because I'm a maths wanker.
Dividing is used because there's little reason for an isometric
projection in a game to exaggerate the Z position.
Integers are used to preserve that "pixel perfect" calculation in case
you are making the next Celeste.
*/
q := image.Point{p.X, p.Y}
if π.X != 0 {
q.X += p.Z / π.X
}
if π.Y != 0 {
q.Y += p.Z / π.Y
}
return q
}