Transform now responsible for concat
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e065bad1a7
commit
88ded18d50
9 changed files with 40 additions and 21 deletions
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@ -36,7 +36,7 @@ func (b *Billboard) Draw(screen *ebiten.Image, opts *ebiten.DrawImageOptions) {
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// Scan returns a slice containing Src.
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func (b *Billboard) Scan() []interface{} { return []interface{}{&b.Src} }
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func (b *Billboard) Transform() (tf Transform) {
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func (b *Billboard) Transform(pt Transform) (tf Transform) {
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tf.Opts.GeoM.Translate(cfloat(b.Pos))
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return tf
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return tf.Concat(pt)
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}
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@ -85,11 +85,11 @@ func (c *Camera) Prepare(game *Game) error {
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func (c *Camera) Scan() []interface{} { return []interface{}{c.Child} }
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// Transform returns the camera transform.
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func (c *Camera) Transform() (tf Transform) {
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func (c *Camera) Transform(pt Transform) (tf Transform) {
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tf.IsoProjection = c.IsoProjection
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tf.Opts.GeoM.Translate(cfloat(c.Centre.Mul(-1)))
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tf.Opts.GeoM.Scale(c.Zoom, c.Zoom)
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tf.Opts.GeoM.Rotate(c.Rotation)
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tf.Opts.GeoM.Translate(cfloat(c.game.ScreenSize.Div(2)))
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return tf
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return tf.Concat(pt)
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}
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@ -96,8 +96,8 @@ func (g *Game) Draw(screen *ebiten.Image) {
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continue
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}
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// p is not hidden, so compute its cumulative transform.
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if t, ok := p.(Transformer); ok {
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st.transform = t.Transform().Concat(st.transform)
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if tf, ok := p.(Transformer); ok {
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st.transform = tf.Transform(st.transform)
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}
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accum[p] = st
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}
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@ -105,9 +105,17 @@ type Saver interface {
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Save() error
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}
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// Transformer components can transform their child components.
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// Transformer components can provide a transform to apply to themselves and any
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// child components, based on the cumulative parent transform. An
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// example implementation:
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//
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// func (f Foo) Transform(pt Transform) Transform {
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// var tf Transform
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// tf.Opts.GeoM.Translate(-2, 3) // or your own transform
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// return tf.Concat(pt)
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// }
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type Transformer interface {
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Transform() Transform
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Transform(Transform) Transform
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}
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// Updater components can update themselves. Update is called repeatedly. Each
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@ -17,6 +17,7 @@ var (
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_ interface {
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Prepper
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Scanner
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Transformer
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} = &IsoVoxel{}
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_ Drawer = &IsoVoxelSide{}
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@ -61,9 +62,9 @@ func (m *IsoVoxmap) Scan() []interface{} {
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}
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// Transform returns a translation by DrawOffset.
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func (m *IsoVoxmap) Transform() (tf Transform) {
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func (m *IsoVoxmap) Transform(pt Transform) (tf Transform) {
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tf.Opts.GeoM.Translate(cfloat(m.DrawOffset))
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return tf
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return tf.Concat(pt)
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}
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// IsoVoxel is a voxel in an IsoVoxmap.
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@ -90,6 +91,14 @@ func (v *IsoVoxel) Scan() []interface{} {
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return []interface{}{&v.back, &v.front}
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}
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// Transform returns a translation the isoprojected coordinate of this voxel.
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func (v *IsoVoxel) Transform(pt Transform) (tf Transform) {
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tf.Opts.GeoM.Translate(cfloat(
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v.pos.CMul(v.ivm.VoxSize).IsoProject(pt.IsoProjection),
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))
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return tf.Concat(pt)
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}
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// IsoVoxelSide is a side of a voxel.
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type IsoVoxelSide struct {
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front bool
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@ -39,8 +39,8 @@ func (p *Parallax) Prepare(game *Game) error {
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func (p *Parallax) Scan() []interface{} { return []interface{}{p.Child} }
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// Transform returns a GeoM translation of Factor * camera.Centre.
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func (p *Parallax) Transform() (tf Transform) {
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func (p *Parallax) Transform(pt Transform) (tf Transform) {
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x, y := cfloat(p.camera.Centre)
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tf.Opts.GeoM.Translate(x*p.Factor, y*p.Factor)
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return tf
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return tf.Concat(pt)
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}
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@ -57,9 +57,9 @@ func (s *Sprite) SetAnim(a *Anim) {
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}
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// Transform returns a translation by the FrameOffset.
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func (s *Sprite) Transform() (tf Transform) {
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func (s *Sprite) Transform(pt Transform) (tf Transform) {
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tf.Opts.GeoM.Translate(cfloat(s.Actor.Pos.XY().Add(s.FrameOffset)))
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return tf
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return tf.Concat(pt)
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}
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// Update updates the Sprite's anim. anim can change a bit so we don't tell Game
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@ -110,9 +110,9 @@ func (t *Tilemap) Scan() []interface{} {
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}
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// Transform returns a translation by t.Offset.
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func (t *Tilemap) Transform() (tf Transform) {
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func (t *Tilemap) Transform(pt Transform) (tf Transform) {
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tf.Opts.GeoM.Translate(cfloat(t.Offset))
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return tf
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return tf.Concat(pt)
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}
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// TileAt returns the tile present at the given world coordinate.
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@ -80,9 +80,9 @@ func (w *Wall) Prepare(*Game) error {
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}
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// Transform returns a GeoM translation by Offset.
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func (w *Wall) Transform() (tf Transform) {
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func (w *Wall) Transform(pt Transform) (tf Transform) {
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tf.Opts.GeoM.Translate(cfloat(w.Offset))
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return tf
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return tf.Concat(pt)
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}
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// WallUnit is a unit in a wall. Unlike a tile in a tilemap, WallUnit is
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@ -105,7 +105,9 @@ func (u *WallUnit) Draw(screen *ebiten.Image, opts *ebiten.DrawImageOptions) {
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// Scan returns the Tile.
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func (u *WallUnit) Scan() []interface{} { return []interface{}{u.Tile} }
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func (u *WallUnit) Transform() (tf Transform) {
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tf.Opts.GeoM.Translate(cfloat(cmul(u.pos, u.wall.UnitSize).Add(u.wall.UnitOffset)))
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return tf
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func (u *WallUnit) Transform(pt Transform) (tf Transform) {
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tf.Opts.GeoM.Translate(cfloat(
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cmul(u.pos, u.wall.UnitSize).Add(u.wall.UnitOffset),
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))
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return tf.Concat(pt)
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}
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