coyote-time

This commit is contained in:
Josh Deprez 2021-08-07 21:24:15 +10:00 committed by Josh Deprez
parent 3535cfe248
commit 89461950e2
2 changed files with 15 additions and 11 deletions

View file

@ -42,13 +42,13 @@ func init() {
{Frame: 6, Duration: 6}, {Frame: 6, Duration: 6},
{Frame: 7, Duration: 6}, {Frame: 7, Duration: 6},
{Frame: 8, Duration: 6}, {Frame: 8, Duration: 6},
{Frame: 9, Duration: 3}, {Frame: 9, Duration: 6},
}, },
}, },
"aw_run_right": { "aw_run_right": {
Frames: []engine.AnimFrame{ Frames: []engine.AnimFrame{
{Frame: 10, Duration: 3}, {Frame: 10, Duration: 3},
{Frame: 11, Duration: 3}, {Frame: 11, Duration: 5},
{Frame: 12, Duration: 3}, {Frame: 12, Duration: 3},
{Frame: 13, Duration: 3}, {Frame: 13, Duration: 3},
}, },
@ -56,7 +56,7 @@ func init() {
"aw_run_left": { "aw_run_left": {
Frames: []engine.AnimFrame{ Frames: []engine.AnimFrame{
{Frame: 14, Duration: 3}, {Frame: 14, Duration: 3},
{Frame: 15, Duration: 3}, {Frame: 15, Duration: 5},
{Frame: 16, Duration: 3}, {Frame: 16, Duration: 3},
{Frame: 17, Duration: 3}, {Frame: 17, Duration: 3},
}, },

View file

@ -18,6 +18,7 @@ type Awakeman struct {
vx, vy float64 vx, vy float64
facingLeft bool facingLeft bool
coyoteTimer int
animIdleLeft, animIdleRight, animRunLeft, animRunRight *engine.Anim animIdleLeft, animIdleRight, animRunLeft, animRunRight *engine.Anim
} }
@ -27,21 +28,24 @@ func (aw *Awakeman) Update() error {
bounceDampen = 0.5 bounceDampen = 0.5
gravity = 0.3 gravity = 0.3
jumpVelocity = -3.5 jumpVelocity = -3.5
runVelocity = 1.5 runVelocity = 1.4
) )
// Standing on something? // Standing on something?
if aw.CollidesAt(aw.Pos.Add(image.Pt(0, 1))) { if aw.CollidesAt(aw.Pos.Add(image.Pt(0, 1))) {
// Not falling // Not falling
aw.vy = 0 aw.vy = 0
if inpututil.IsKeyJustPressed(ebiten.KeySpace) { aw.coyoteTimer = 5
// Jump?
aw.vy = jumpVelocity
}
// TODO: coyote-time
} else { } else {
// Falling // Falling
aw.vy += gravity aw.vy += gravity
if aw.coyoteTimer > 0 {
aw.coyoteTimer--
}
}
if aw.coyoteTimer > 0 && inpututil.IsKeyJustPressed(ebiten.KeySpace) {
// Jump
aw.vy = jumpVelocity
} }
switch { switch {
case ebiten.IsKeyPressed(ebiten.KeyLeft) || ebiten.IsKeyPressed(ebiten.KeyA): case ebiten.IsKeyPressed(ebiten.KeyLeft) || ebiten.IsKeyPressed(ebiten.KeyA):