make container complicated, heap profiles
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parent
4dba7b22c7
commit
8dc7583884
4 changed files with 105 additions and 28 deletions
1
.gitignore
vendored
1
.gitignore
vendored
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@ -1,2 +1,3 @@
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.DS_Store
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cpuprofile.pprof
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heapprofile.pprof
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@ -6,11 +6,35 @@ var _ interface {
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} = &Container{}
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// Container contains many components, in order.
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type Container []interface{}
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type Container struct {
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Items []interface{}
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free map[int]struct{}
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reverse map[interface{}]int
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}
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func MakeContainer(items ...interface{}) *Container {
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c := &Container{Items: items}
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c.Prepare(nil)
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return c
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}
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func (c *Container) Prepare(*Game) error {
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if c.reverse == nil {
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c.reverse = make(map[interface{}]int, len(c.Items))
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for i, x := range c.Items {
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c.reverse[x] = i
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}
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}
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if c.free == nil {
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c.free = make(map[int]struct{})
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}
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return nil
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}
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// Scan visits every component in the container.
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func (c Container) Scan(visit func(interface{}) error) error {
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for _, x := range c {
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func (c *Container) Scan(visit func(interface{}) error) error {
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for _, x := range c.Items {
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if err := visit(x); err != nil {
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return err
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}
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@ -18,12 +42,55 @@ func (c Container) Scan(visit func(interface{}) error) error {
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return nil
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}
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// Len returns the number of items in the container.
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func (c *Container) Len() int { return len(c.Items) }
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// Swap swaps two items in the container.
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func (c *Container) Swap(i, j int) {
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if i == j {
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return
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}
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ifree := c.Items[i] == nil
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jfree := c.Items[j] == nil
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switch {
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case ifree && jfree:
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return
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case ifree:
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c.Items[i] = c.Items[j]
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c.reverse[c.Items[i]] = i
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c.free[j] = struct{}{}
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delete(c.free, i)
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case jfree:
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c.Items[j] = c.Items[i]
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c.reverse[c.Items[j]] = j
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c.free[i] = struct{}{}
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delete(c.free, j)
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default:
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c.Items[i], c.Items[j] = c.Items[j], c.Items[i]
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c.reverse[c.Items[i]] = i
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c.reverse[c.Items[j]] = j
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}
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}
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func (c Container) String() string { return "Container" }
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// Register records component in the slice, if parent is the container.
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// Register records component in the slice, if parent is this container. It
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// writes the component to an arbitrary free index in the slice, or appends if
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// there are none free.
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func (c *Container) Register(component, parent interface{}) error {
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if parent == c {
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*c = append(*c, component)
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if parent != c {
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return nil
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}
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if len(c.free) == 0 {
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c.reverse[component] = len(c.Items)
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c.Items = append(c.Items, component)
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return nil
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}
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for i := range c.free {
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c.reverse[component] = i
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c.Items[i] = component
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delete(c.free, i)
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return nil
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}
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return nil
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}
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@ -32,28 +99,25 @@ func (c *Container) Register(component, parent interface{}) error {
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// to nil. If the number of nil items is greater than half the slice, the slice
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// is compacted.
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func (c *Container) Unregister(component interface{}) {
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free := 0
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for i, x := range *c {
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switch x {
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case component:
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(*c)[i] = nil
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free++
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case nil:
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free++
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if i, found := c.reverse[component]; found {
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c.Items[i] = nil
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c.free[i] = struct{}{}
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delete(c.reverse, i)
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}
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}
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if free > len(*c)/2 {
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if len(c.free) > len(c.Items)/2 {
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c.compact()
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}
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}
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func (c *Container) compact() {
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i := 0
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for _, x := range *c {
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for _, x := range c.Items {
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if x != nil {
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(*c)[i] = x
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c.Items[i] = x
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c.reverse[x] = i
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i++
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}
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}
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*c = (*c)[:i]
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c.Items = c.Items[:i]
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c.free = make(map[int]struct{})
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}
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@ -12,7 +12,7 @@ func Level1() *engine.Scene {
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return &engine.Scene{
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ID: "level_1",
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Bounds: engine.Bounds(image.Rect(-32, -32, 320+32, 240+32)),
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Child: &engine.Container{
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Child: engine.MakeContainer(
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&engine.Parallax{
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CameraID: "game_camera",
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Child: &engine.Billboard{
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@ -310,6 +310,6 @@ func Level1() *engine.Scene {
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},
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},
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},
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},
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),
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}
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}
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16
main.go
16
main.go
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@ -18,6 +18,7 @@ import (
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const (
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enableCPUProfile = true
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enableHeapProfile = true
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enableREPL = true
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hardcodedLevel1 = true
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rewriteLevel1 = false
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@ -64,7 +65,7 @@ func main() {
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Z: math.Sqrt(3),
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},
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Root: &engine.DrawDFS{
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Child: &engine.Container{
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Child: engine.MakeContainer(
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&engine.Fill{
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ID: "bg_fill",
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Color: color.Gray{100},
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@ -78,7 +79,7 @@ func main() {
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},
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&engine.DebugToast{ID: "toast", Pos: image.Pt(0, 15)},
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engine.PerfDisplay{},
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},
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),
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},
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}
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if err := g.LoadAndPrepare(game.Assets); err != nil {
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@ -92,4 +93,15 @@ func main() {
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if err := ebiten.RunGame(g); err != nil {
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log.Fatalf("Game error: %v", err)
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}
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if enableHeapProfile && runtime.GOOS != "js" {
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f, err := os.Create("heapprofile.pprof")
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if err != nil {
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log.Fatal("could not create heap profile: ", err)
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}
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defer f.Close()
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if err := pprof.WriteHeapProfile(f); err != nil {
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log.Fatal("could not write heap profile: ", err)
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}
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}
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}
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