cleanups
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parent
dff9419d9b
commit
94a72ad517
2 changed files with 5 additions and 67 deletions
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@ -70,16 +70,18 @@ func (m *PrismMap) CollidesWith(b Box) bool {
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for pp.Z = rb.Min.Z; pp.Z <= rb.Max.Z; pp.Z++ {
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for pp.Z = rb.Min.Z; pp.Z <= rb.Max.Z; pp.Z++ {
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for pp.Y = rb.Min.Y; pp.Y <= rb.Max.Y; pp.Y++ {
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for pp.Y = rb.Min.Y; pp.Y <= rb.Max.Y; pp.Y++ {
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for pp.X = rb.Min.X; pp.X <= rb.Max.X; pp.X++ {
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for pp.X = rb.Min.X; pp.X <= rb.Max.X; pp.X++ {
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// TODO: take into account the prism shape...
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// Is there a prism here?
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if _, found := m.Map[pp]; !found {
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if _, found := m.Map[pp]; !found {
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continue
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continue
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}
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}
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// Map it back to worldspace to get a bounding box for the prism
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// Map it back to worldspace to get a bounding box for the prism
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wp := m.PosToWorld.Apply(pp)
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wp := m.PosToWorld.Apply(pp)
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cb := Box{Min: wp, Max: wp.Add(m.PrismSize)}
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cb := Box{Min: wp, Max: wp.Add(m.PrismSize)}
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if b.Overlaps(cb) {
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if !b.Overlaps(cb) {
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return true
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continue
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}
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}
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// TODO: take into account the prism shape
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return true
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}
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}
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}
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}
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}
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}
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64
main.go
64
main.go
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@ -91,33 +91,6 @@ func main() {
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}
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}
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func level1() *engine.Scene {
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func level1() *engine.Scene {
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denseTiles := [][]engine.Tile{
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{engine.StaticTile(9), nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, engine.StaticTile(9)},
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{nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, &engine.AnimatedTile{AnimKey: "red_tile"}, nil, nil, nil, nil, nil, nil, nil, nil, nil},
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{nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, &engine.AnimatedTile{AnimKey: "red_tile"}, nil, nil, nil},
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{nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil},
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{nil, nil, &engine.AnimatedTile{AnimKey: "green_tile"}, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil},
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{nil, nil, nil, nil, nil, &engine.AnimatedTile{AnimKey: "red_tile"}, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil},
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{nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, &engine.AnimatedTile{AnimKey: "green_tile"}, nil, nil, nil, nil, nil, nil},
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{nil, nil, nil, nil, &engine.AnimatedTile{AnimKey: "green_tile"}, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil},
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{nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, &engine.AnimatedTile{AnimKey: "green_tile"}, nil, nil, nil, nil, nil, nil, nil, nil, nil},
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{nil, &engine.AnimatedTile{AnimKey: "red_tile"}, nil, nil, nil, nil, nil, nil, engine.StaticTile(9), nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil},
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{nil, nil, nil, nil, nil, engine.StaticTile(9), nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, engine.StaticTile(9), nil, nil, nil},
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{nil, nil, nil, nil, engine.StaticTile(9), engine.StaticTile(9), engine.StaticTile(9), nil, nil, nil, engine.StaticTile(9), nil, nil, nil, nil, nil, nil, nil, nil, nil},
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{engine.StaticTile(8), engine.StaticTile(8), engine.StaticTile(8), engine.StaticTile(8), engine.StaticTile(8), engine.StaticTile(8), engine.StaticTile(8), engine.StaticTile(8), engine.StaticTile(8), engine.StaticTile(8), &engine.AnimatedTile{AnimKey: "red_tile"}, engine.StaticTile(8), engine.StaticTile(8), engine.StaticTile(8), engine.StaticTile(8), engine.StaticTile(8), engine.StaticTile(8), engine.StaticTile(8), engine.StaticTile(8), engine.StaticTile(8)},
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{engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), &engine.AnimatedTile{AnimKey: "red_tile"}, engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), &engine.AnimatedTile{AnimKey: "green_tile"}, engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7)},
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{engine.StaticTile(9), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(9)},
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}
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tiles := make(map[image.Point]engine.Tile)
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for j, row := range denseTiles {
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for i, tile := range row {
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if tile == nil {
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continue
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}
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tiles[image.Pt(i, j)] = tile
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}
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}
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return &engine.Scene{
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return &engine.Scene{
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ID: "level_1",
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ID: "level_1",
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Bounds: engine.Bounds(image.Rect(-32, -32, 320+32, 240+32)),
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Bounds: engine.Bounds(image.Rect(-32, -32, 320+32, 240+32)),
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@ -357,43 +330,6 @@ func level1() *engine.Scene {
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engine.Pt3(0, 0, 13): {},
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engine.Pt3(0, 0, 13): {},
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},
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},
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},
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},
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/*&engine.Tilemap{
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ID: "terrain",
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ZOrder: -1,
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Map: tiles,
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Sheet: engine.Sheet{
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AnimDefs: map[string]*engine.AnimDef{
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"red_tile": {
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Steps: []engine.AnimStep{
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{Cell: 3, Duration: 12},
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{Cell: 4, Duration: 12},
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{Cell: 5, Duration: 12},
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{Cell: 6, Duration: 12},
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}},
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"green_tile": {
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Steps: []engine.AnimStep{
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{Cell: 0, Duration: 16},
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{Cell: 1, Duration: 16},
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{Cell: 2, Duration: 16},
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},
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},
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},
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CellSize: image.Pt(16, 16),
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Src: engine.ImageRef{Path: "assets/boxes.png"},
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},
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},*/
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/*&engine.SolidRect{
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ID: "ceiling",
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Box: engine.Box{Min: engine.Pt3(0, -1, 0), Max: engine.Pt3(320, 0, 100)},
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},
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&engine.SolidRect{
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ID: "left_wall",
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Box: engine.Box{Min: engine.Pt3(-1, 0, 0), Max: engine.Pt3(0, 240, 100)},
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},
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&engine.SolidRect{
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ID: "right_wall",
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Box: engine.Box{Min: engine.Pt3(320, 0, 0), Max: engine.Pt3(321, 240, 100)},
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},*/
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&game.Awakeman{
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&game.Awakeman{
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CameraID: "game_camera",
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CameraID: "game_camera",
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ToastID: "toast",
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ToastID: "toast",
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