move interface vars
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2 changed files with 7 additions and 3 deletions
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@ -17,10 +17,8 @@ var (
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imageCache = make(map[assetKey]*ebiten.Image)
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// Ensure ref types satisfy interfaces.
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// Ensure ImageRef satisfies interfaces.
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_ Loader = &ImageRef{}
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_ Loader = &SceneRef{}
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_ Scener = &SceneRef{}
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)
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func init() {
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@ -9,6 +9,12 @@ import (
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"github.com/hajimehoshi/ebiten/v2"
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)
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// Ensure SceneRef satisfies interfaces.
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var (
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_ Loader = &SceneRef{}
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_ Scener = &SceneRef{}
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)
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// SceneRef loads a gzipped, gob-encoded Scene from the asset FS.
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// After Load, Scene is usable.
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// This is mostly useful for scenes that refer to other scenes, e.g.
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