blank ident is no ident
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parent
60d5df92d0
commit
97c5939483
2 changed files with 15 additions and 13 deletions
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@ -330,11 +330,12 @@ func (g *Game) Register(component, parent interface{}) error {
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func (g *Game) register(component, parent interface{}) error {
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// register in g.byID if needed
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if i, ok := component.(Identifier); ok {
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id := i.Ident()
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if _, exists := g.byID[id]; exists {
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return fmt.Errorf("duplicate id %q", id)
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if id := i.Ident(); id != "" {
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if _, exists := g.byID[id]; exists {
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return fmt.Errorf("duplicate id %q", id)
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}
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g.byID[id] = i
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}
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g.byID[id] = i
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}
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// register in g.par
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@ -360,11 +361,11 @@ func (g *Game) register(component, parent interface{}) error {
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}
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// TODO: better than O(len(path)^2) time and memory?
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for p := component; p != nil; p = g.par[p] {
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i, ok := p.(Identifier)
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if !ok {
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id, ok := p.(Identifier)
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if !ok || id.Ident() == "" {
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continue
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}
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k := abKey{i.Ident(), b}
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k := abKey{id.Ident(), b}
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if g.byAB[k] == nil {
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g.byAB[k] = make(map[interface{}]struct{})
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}
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@ -397,11 +398,11 @@ func (g *Game) unregister(component interface{}) {
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continue
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}
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for p := component; p != nil; p = g.par[p] {
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i, ok := p.(Identifier)
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if !ok {
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id, ok := p.(Identifier)
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if !ok || id.Ident() == "" {
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continue
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}
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k := abKey{i.Ident(), b}
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k := abKey{id.Ident(), b}
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if g.byAB[k] == nil {
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continue
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}
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@ -421,8 +422,8 @@ func (g *Game) unregister(component interface{}) {
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}
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// unregister from g.byID if needed
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if i, ok := component.(Identifier); ok {
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delete(g.byID, i.Ident())
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if id, ok := component.(Identifier); ok && id.Ident() != "" {
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delete(g.byID, id.Ident())
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}
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}
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@ -84,7 +84,8 @@ type Hider interface {
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}
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// Identifier components have a sense of self. This makes it easier for
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// components to find and interact with one another.
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// components to find and interact with one another. Returning the empty string
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// is treated as having no identifier.
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type Identifier interface {
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Ident() string
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}
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