bunch of probably irrelevant fenceposting
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1af3e141fb
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a1abd8ac3c
1 changed files with 26 additions and 21 deletions
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@ -92,20 +92,20 @@ func polygonRectOverlap(polygon []image.Point, rect image.Rectangle) bool {
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}
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}
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// Reduce Max to the inclusive bound.
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rect.Max = rect.Max.Sub(image.Pt(1, 1))
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// Reduced Max (to the inclusive bound).
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rmax := rect.Max.Sub(image.Pt(1, 1))
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// Check if any vertex of the rect is inside the polygon.
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if polygonContains(polygon, rect.Min) {
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return true
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}
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if polygonContains(polygon, rect.Max) {
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if polygonContains(polygon, rmax) {
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return true
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}
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if polygonContains(polygon, image.Pt(rect.Min.X, rect.Max.Y)) {
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if polygonContains(polygon, image.Pt(rect.Min.X, rmax.Y)) {
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return true
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}
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if polygonContains(polygon, image.Pt(rect.Max.X, rect.Min.Y)) {
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if polygonContains(polygon, image.Pt(rmax.X, rect.Min.Y)) {
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return true
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}
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@ -116,6 +116,11 @@ func polygonRectOverlap(polygon []image.Point, rect image.Rectangle) bool {
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// Walk each edge of polygon.
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for i, p := range polygon {
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q := polygon[(i+1)%len(polygon)]
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// Exclude edges that don't overlap the rectangle in any way.
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if !rect.Overlaps(image.Rectangle{p, q}.Canon()) {
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continue
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}
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d := q.Sub(p)
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// If the polygon edge is not vertical, test left and right sides
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if d.X != 0 {
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@ -125,17 +130,17 @@ func polygonRectOverlap(polygon []image.Point, rect image.Rectangle) bool {
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min := (rect.Min.Y - p.Y) * d.X
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max := (rect.Max.Y - p.Y) * d.X
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// Test left side of rect
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if (rect.Min.X >= p.X || rect.Min.X >= q.X) && (rect.Min.X <= p.X || rect.Min.X <= q.X) {
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if t := (rect.Min.X - p.X) * d.Y; min <= t && t <= max {
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return true
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}
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//if (rect.Min.X >= p.X || rect.Min.X >= q.X) && (rect.Min.X <= p.X || rect.Min.X <= q.X) {
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if t := (rect.Min.X - p.X) * d.Y; min <= t && t < max {
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return true
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}
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//}
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// Test right side of rect
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if (rect.Max.X >= p.X || rect.Max.X >= q.X) && (rect.Max.X <= p.X || rect.Max.X <= q.X) {
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if t := (rect.Max.X - p.X) * d.Y; min <= t && t <= max {
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return true
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}
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//if (rect.Max.X > p.X || rect.Max.X > q.X) && (rect.Max.X <= p.X || rect.Max.X <= q.X) {
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if t := (rmax.X - p.X) * d.Y; min <= t && t < max {
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return true
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}
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//}
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}
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// If the polygon edge is not horizontal, test the top and bottom sides
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if d.Y != 0 {
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@ -145,18 +150,18 @@ func polygonRectOverlap(polygon []image.Point, rect image.Rectangle) bool {
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min := (rect.Min.X - p.X) * d.Y
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max := (rect.Max.X - p.X) * d.Y
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// Test top side of rect
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if (rect.Min.Y >= p.Y && rect.Min.Y >= q.Y) && (rect.Min.Y <= p.Y && rect.Min.Y <= q.Y) {
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if t := (rect.Min.Y - p.Y) * d.X; min <= t && t <= max {
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return true
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}
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//if (rect.Min.Y >= p.Y || rect.Min.Y >= q.Y) && (rect.Min.Y <= p.Y || rect.Min.Y <= q.Y) {
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if t := (rect.Min.Y - p.Y) * d.X; min <= t && t < max {
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return true
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}
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//}
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// Test bottom side of rect
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if (rect.Max.Y >= p.Y && rect.Max.Y >= q.Y) && (rect.Max.Y <= p.Y && rect.Max.Y <= q.Y) {
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if t := (rect.Max.Y - p.Y) * d.X; min <= t && t <= max {
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return true
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}
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//if (rect.Max.Y > p.Y || rect.Max.Y > q.Y) && (rect.Max.Y <= p.Y || rect.Max.Y <= q.Y) {
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if t := (rmax.Y - p.Y) * d.X; min <= t && t < max {
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return true
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}
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//}
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}
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}
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return false
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