image -> billboard
This commit is contained in:
parent
2c94fc918c
commit
a625845d30
8 changed files with 159 additions and 53 deletions
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@ -31,7 +31,7 @@ func (r *AnimRef) Load(assets fs.FS) error {
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return nil
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}
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// Slow path: load from gobz file
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if err := loadGobz(&r.anim, assets, r.Path); err != nil {
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if err := LoadGobz(&r.anim, assets, r.Path); err != nil {
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return err
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}
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animCache[assetKey{assets, r.Path}] = r.anim
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@ -26,7 +26,7 @@ type assetKey struct {
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path string
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}
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func loadGobz(dst interface{}, assets fs.FS, path string) error {
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func LoadGobz(dst interface{}, assets fs.FS, path string) error {
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f, err := assets.Open(path)
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if err != nil {
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return err
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@ -39,9 +39,9 @@ func loadGobz(dst interface{}, assets fs.FS, path string) error {
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return gob.NewDecoder(gz).Decode(dst)
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}
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// saveGobz takes an object, gob-encodes it, gzips it, and writes to disk.
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// SaveGobz takes an object, gob-encodes it, gzips it, and writes to disk.
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// This requires running on something with a disk to write to (not JS)
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func saveGobz(src interface{}, name string) error {
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func SaveGobz(src interface{}, name string) error {
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f, err := os.CreateTemp(".", name)
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if err != nil {
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return err
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46
engine/billboard.go
Normal file
46
engine/billboard.go
Normal file
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@ -0,0 +1,46 @@
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package engine
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import (
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"encoding/gob"
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"image"
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"github.com/hajimehoshi/ebiten/v2"
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)
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// Ensure Image satisfies interfaces.
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var (
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_ Identifier = &Billboard{}
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_ Drawer = &Billboard{}
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_ DrawOrderer = &Billboard{}
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_ ParallaxScaler = &Billboard{}
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_ Scanner = &Billboard{}
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)
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func init() {
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gob.Register(&Billboard{})
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}
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// Billboard draws an image at a position.
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type Billboard struct {
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ID
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Hidden
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Parallax
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Pos image.Point
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Src ImageRef
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ZOrder
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}
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// Draw draws the image.
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func (b *Billboard) Draw(screen *ebiten.Image, opts ebiten.DrawImageOptions) {
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if b.Hidden {
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return
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}
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var geom ebiten.GeoM
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geom.Translate(float64(b.Pos.X), float64(b.Pos.Y))
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geom.Concat(opts.GeoM)
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opts.GeoM = geom
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screen.DrawImage(b.Src.Image(), &opts)
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}
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// Scan returns a slice containing Src.
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func (b *Billboard) Scan() []interface{} { return []interface{}{&b.Src} }
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@ -1,46 +0,0 @@
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package engine
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import (
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"encoding/gob"
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"image"
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"github.com/hajimehoshi/ebiten/v2"
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)
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// Ensure Image satisfies interfaces.
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var (
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_ Identifier = &Image{}
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_ Drawer = &Image{}
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_ DrawOrderer = &Image{}
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_ ParallaxScaler = &Image{}
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_ Scanner = &Image{}
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)
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func init() {
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gob.Register(&Image{})
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}
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// Image draws an image at a position.
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type Image struct {
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ID
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Hidden
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Parallax
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Pos image.Point
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Src ImageRef
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ZOrder
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}
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// Draw draws the image.
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func (i *Image) Draw(screen *ebiten.Image, opts ebiten.DrawImageOptions) {
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if i.Hidden {
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return
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}
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var geom ebiten.GeoM
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geom.Translate(float64(i.Pos.X), float64(i.Pos.Y))
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geom.Concat(opts.GeoM)
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opts.GeoM = geom
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screen.DrawImage(i.Src.Image(), &opts)
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}
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// Scan returns a slice containing Src.
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func (i *Image) Scan() []interface{} { return []interface{}{&i.Src} }
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@ -37,7 +37,7 @@ type SceneRef struct {
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// Load loads the scene from the file.
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func (r *SceneRef) Load(assets fs.FS) error {
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sc := new(Scene)
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if err := loadGobz(sc, assets, r.Path); err != nil {
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if err := LoadGobz(sc, assets, r.Path); err != nil {
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return err
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}
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r.scene = sc
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@ -45,7 +45,7 @@ func (r *SceneRef) Load(assets fs.FS) error {
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}
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// Save saves the scene to a file in the current directory.
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func (r *SceneRef) Save() error { return saveGobz(r.scene, filepath.Base(r.Path)) }
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func (r *SceneRef) Save() error { return SaveGobz(r.scene, filepath.Base(r.Path)) }
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// The rest of the methods forward to r.scene, as such they will
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// panic if the scene isn't loaded.
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Binary file not shown.
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@ -26,7 +26,6 @@ func init() {
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}
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type Awakeman struct {
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engine.ID
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engine.Disabled
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engine.Sprite
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@ -44,6 +43,9 @@ type Awakeman struct {
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animIdleLeft, animIdleRight, animRunLeft, animRunRight, animWalkLeft, animWalkRight *engine.Anim
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}
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// Ident returns "awakeman". There should be only one!
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func (aw *Awakeman) Ident() string { return "awakeman" }
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func (aw *Awakeman) Update() error {
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if aw.Disabled {
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return nil
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104
main.go
104
main.go
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@ -1,6 +1,8 @@
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package main
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import (
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"image"
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"image/color"
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_ "image/png"
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"log"
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"os"
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@ -16,6 +18,10 @@ func main() {
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ebiten.SetWindowSize(640, 480)
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ebiten.SetWindowTitle("TODO")
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if false {
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writeLevel1()
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}
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g := &engine.Game{
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ScreenHeight: 240,
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ScreenWidth: 320,
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@ -46,3 +52,101 @@ func main() {
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log.Fatalf("Game error: %v", err)
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}
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}
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// writeLevel1 dumps a test level into level1.gobz
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func writeLevel1() {
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redTileAnim := &engine.Anim{Frames: []engine.AnimFrame{
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{Frame: 3, Duration: 12},
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{Frame: 4, Duration: 12},
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{Frame: 5, Duration: 12},
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{Frame: 6, Duration: 12},
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}}
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greenTileAnim := &engine.Anim{Frames: []engine.AnimFrame{
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{Frame: 0, Duration: 16},
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{Frame: 1, Duration: 16},
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{Frame: 2, Duration: 16},
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}}
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denseTiles := [][]engine.Tile{
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{engine.StaticTile(9), nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, engine.StaticTile(9)},
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{nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, engine.AnimatedTile{Animer: redTileAnim.Copy()}, nil, nil, nil, nil, nil, nil, nil, nil, nil},
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{nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, engine.AnimatedTile{Animer: redTileAnim.Copy()}, nil, nil, nil},
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{nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil},
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{nil, nil, engine.AnimatedTile{Animer: greenTileAnim.Copy()}, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil},
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{nil, nil, nil, nil, nil, engine.AnimatedTile{Animer: redTileAnim.Copy()}, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil},
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{nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, engine.AnimatedTile{Animer: greenTileAnim.Copy()}, nil, nil, nil, nil, nil, nil},
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{nil, nil, nil, nil, engine.AnimatedTile{Animer: greenTileAnim.Copy()}, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil},
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{nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, engine.AnimatedTile{Animer: greenTileAnim.Copy()}, nil, nil, nil, nil, nil, nil, nil, nil, nil},
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{nil, engine.AnimatedTile{Animer: redTileAnim.Copy()}, nil, nil, nil, nil, nil, nil, engine.StaticTile(9), nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil},
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{nil, nil, nil, nil, nil, engine.StaticTile(9), nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, engine.StaticTile(9), nil, nil, nil},
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{nil, nil, nil, nil, engine.StaticTile(9), engine.StaticTile(9), engine.StaticTile(9), nil, nil, nil, engine.StaticTile(9), nil, nil, nil, nil, nil, nil, nil, nil, nil},
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{engine.StaticTile(8), engine.StaticTile(8), engine.StaticTile(8), engine.StaticTile(8), engine.StaticTile(8), engine.StaticTile(8), engine.StaticTile(8), engine.StaticTile(8), engine.StaticTile(8), engine.StaticTile(8), engine.AnimatedTile{Animer: redTileAnim.Copy()}, engine.StaticTile(8), engine.StaticTile(8), engine.StaticTile(8), engine.StaticTile(8), engine.StaticTile(8), engine.StaticTile(8), engine.StaticTile(8), engine.StaticTile(8), engine.StaticTile(8)},
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{engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.AnimatedTile{Animer: redTileAnim.Copy()}, engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.AnimatedTile{Animer: greenTileAnim.Copy()}, engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7)},
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{engine.StaticTile(9), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(7), engine.StaticTile(9)},
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}
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tiles := make(map[image.Point]engine.Tile)
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for j, row := range denseTiles {
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for i, tile := range row {
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if tile == nil {
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continue
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}
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tiles[image.Pt(i, j)] = tile
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}
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}
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level1 := &engine.Scene{
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ID: "level_1",
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Bounds: engine.Bounds(image.Rect(-32, -32, 320+32, 240+32)),
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Components: []interface{}{
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&engine.Fill{
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Color: color.Gray{100},
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ZOrder: 0,
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},
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&engine.Billboard{
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ID: "bg_image",
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Parallax: 0.5,
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ZOrder: 1,
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Pos: image.Pt(-160, -120),
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Src: engine.ImageRef{Path: "assets/space.png"},
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},
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&engine.Tilemap{
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ID: "terrain",
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ZOrder: 2,
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Map: tiles,
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Src: engine.ImageRef{Path: "assets/boxes.png"},
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TileSize: 16,
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},
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&engine.SolidRect{
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ID: "ceiling",
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Bounds: engine.Bounds(image.Rect(0, -1, 320, 0)),
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},
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&engine.SolidRect{
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ID: "left_wall",
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Bounds: engine.Bounds(image.Rect(-1, 0, 0, 240)),
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},
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&engine.SolidRect{
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ID: "right_wall",
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Bounds: engine.Bounds(image.Rect(320, 0, 321, 240)),
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},
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&game.Awakeman{
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CameraID: "game_camera",
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ToastID: "toast",
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Sprite: engine.Sprite{
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Actor: engine.Actor{
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CollisionDomain: "level_1",
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Pos: image.Pt(100, 100),
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Size: image.Pt(8, 16),
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},
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ZOrder: 3,
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FrameOffset: image.Pt(-1, 0),
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FrameSize: image.Pt(10, 16),
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Src: engine.ImageRef{Path: "assets/aw.png"},
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},
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},
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},
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}
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if err := engine.SaveGobz(level1, "level1.gobz"); err != nil {
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log.Fatalf("Couldn't save level1.gobz: %v", err)
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}
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}
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