sheet, tile/sheet, misc math
This commit is contained in:
parent
9a65ce6104
commit
a7ff475b91
5 changed files with 80 additions and 28 deletions
|
@ -49,3 +49,21 @@ type ZOrder float64
|
|||
|
||||
// DrawOrder returns z as a float64.
|
||||
func (z ZOrder) DrawOrder() float64 { return float64(z) }
|
||||
|
||||
// Some math helpers
|
||||
|
||||
func mul2(p, q image.Point) image.Point {
|
||||
p.X *= q.X
|
||||
p.Y *= q.Y
|
||||
return p
|
||||
}
|
||||
|
||||
func div2(p, q image.Point) image.Point {
|
||||
p.X /= q.X
|
||||
p.Y /= q.Y
|
||||
return p
|
||||
}
|
||||
|
||||
func float2(p image.Point) (float64, float64) {
|
||||
return float64(p.X), float64(p.Y)
|
||||
}
|
||||
|
|
36
engine/sheet.go
Normal file
36
engine/sheet.go
Normal file
|
@ -0,0 +1,36 @@
|
|||
package engine
|
||||
|
||||
import (
|
||||
"image"
|
||||
|
||||
"github.com/hajimehoshi/ebiten/v2"
|
||||
)
|
||||
|
||||
var (
|
||||
_ Prepper = &Sheet{}
|
||||
_ Scanner = &Sheet{}
|
||||
)
|
||||
|
||||
// Sheet handles images that consist of a grid of equally sized regions
|
||||
// (cells) and can produce subimages for the cell at an index. This is useful
|
||||
// for various applications such as sprite animation and tile maps.
|
||||
type Sheet struct {
|
||||
CellSize image.Point
|
||||
Src ImageRef
|
||||
|
||||
w int // width as measured in number of cells
|
||||
}
|
||||
|
||||
func (s *Sheet) Prepare(*Game) {
|
||||
s.w, _ = s.Src.Image().Size()
|
||||
s.w /= s.CellSize.X
|
||||
}
|
||||
|
||||
func (s *Sheet) Scan() []interface{} { return []interface{}{&s.Src} }
|
||||
|
||||
// SubImage returns an *ebiten.Image corresponding to the cell of the given index.
|
||||
func (s *Sheet) SubImage(i int) *ebiten.Image {
|
||||
p := mul2(image.Pt(i%s.w, i/s.w), s.CellSize)
|
||||
r := image.Rectangle{p, p.Add(s.CellSize)}
|
||||
return s.Src.Image().SubImage(r).(*ebiten.Image)
|
||||
}
|
|
@ -24,16 +24,15 @@ func init() {
|
|||
gob.Register(&Tilemap{})
|
||||
}
|
||||
|
||||
// Tilemap renders a grid of square tiles.
|
||||
// Tilemap renders a grid of rectangular tiles at equal Z position.
|
||||
type Tilemap struct {
|
||||
ID
|
||||
Disabled
|
||||
Hidden
|
||||
Map map[image.Point]Tile // tilespace coordinate -> tile
|
||||
Ersatz bool // "fake wall"
|
||||
Offset image.Point // world coordinates
|
||||
Src ImageRef
|
||||
TileSize int
|
||||
Map map[image.Point]Tile // tilespace coordinate -> tile
|
||||
Ersatz bool // "fake wall"
|
||||
Offset image.Point // world coordinates
|
||||
Sheet Sheet
|
||||
ZOrder
|
||||
}
|
||||
|
||||
|
@ -45,8 +44,8 @@ func (t *Tilemap) CollidesWith(r image.Rectangle) bool {
|
|||
|
||||
// Probe the map at all tilespace coordinates overlapping the rect.
|
||||
r = r.Sub(t.Offset)
|
||||
min := r.Min.Div(t.TileSize)
|
||||
max := r.Max.Sub(image.Pt(1, 1)).Div(t.TileSize) // NB: fencepost
|
||||
min := div2(r.Min, t.Sheet.CellSize)
|
||||
max := div2(r.Max.Sub(image.Pt(1, 1)), t.Sheet.CellSize) // NB: fencepost
|
||||
|
||||
for j := min.Y; j <= max.Y; j++ {
|
||||
for i := min.X; i <= max.X; i++ {
|
||||
|
@ -63,8 +62,6 @@ func (t *Tilemap) Draw(screen *ebiten.Image, opts ebiten.DrawImageOptions) {
|
|||
if t.Hidden {
|
||||
return
|
||||
}
|
||||
src := t.Src.Image()
|
||||
w, _ := src.Size()
|
||||
og := opts.GeoM
|
||||
var geom ebiten.GeoM
|
||||
for p, tile := range t.Map {
|
||||
|
@ -72,13 +69,12 @@ func (t *Tilemap) Draw(screen *ebiten.Image, opts ebiten.DrawImageOptions) {
|
|||
continue
|
||||
}
|
||||
geom.Reset()
|
||||
geom.Translate(float64(p.X*t.TileSize+t.Offset.X), float64(p.Y*t.TileSize+t.Offset.Y))
|
||||
//geom.Translate(float64(p.X*t.Sheet.CellSize.X+t.Offset.X), float64(p.Y*t.Sheet.CellSize.Y+t.Offset.Y))
|
||||
geom.Translate(float2(mul2(p, t.Sheet.CellSize).Add(t.Offset)))
|
||||
geom.Concat(og)
|
||||
opts.GeoM = geom
|
||||
|
||||
s := tile.TileIndex() * t.TileSize
|
||||
sx, sy := s%w, (s/w)*t.TileSize
|
||||
src := src.SubImage(image.Rect(sx, sy, sx+t.TileSize, sy+t.TileSize)).(*ebiten.Image)
|
||||
src := t.Sheet.SubImage(tile.CellIndex())
|
||||
screen.DrawImage(src, &opts)
|
||||
}
|
||||
}
|
||||
|
@ -86,7 +82,7 @@ func (t *Tilemap) Draw(screen *ebiten.Image, opts ebiten.DrawImageOptions) {
|
|||
// Scan returns a slice containing Src and all non-nil tiles.
|
||||
func (t *Tilemap) Scan() []interface{} {
|
||||
c := make([]interface{}, 1, len(t.Map)+1)
|
||||
c[0] = &t.Src
|
||||
c[0] = &t.Sheet
|
||||
for _, tile := range t.Map {
|
||||
c = append(c, tile)
|
||||
}
|
||||
|
@ -110,24 +106,24 @@ func (t *Tilemap) Update() error {
|
|||
|
||||
// TileAt returns the tile present at the given world coordinate.
|
||||
func (t *Tilemap) TileAt(wc image.Point) Tile {
|
||||
return t.Map[wc.Sub(t.Offset).Div(t.TileSize)]
|
||||
return t.Map[div2(wc.Sub(t.Offset), t.Sheet.CellSize)]
|
||||
}
|
||||
|
||||
// SetTileAt sets the tile at the given world coordinate.
|
||||
func (t *Tilemap) SetTileAt(wc image.Point, tile Tile) {
|
||||
t.Map[wc.Sub(t.Offset).Div(t.TileSize)] = tile
|
||||
t.Map[div2(wc.Sub(t.Offset), t.Sheet.CellSize)] = tile
|
||||
}
|
||||
|
||||
// TileBounds returns a rectangle describing the tile boundary for the tile
|
||||
// at the given world coordinate.
|
||||
func (t *Tilemap) TileBounds(wc image.Point) image.Rectangle {
|
||||
p := wc.Sub(t.Offset).Div(t.TileSize).Mul(t.TileSize).Add(t.Offset)
|
||||
return image.Rectangle{p, p.Add(image.Pt(t.TileSize, t.TileSize))}
|
||||
p := mul2(div2(wc.Sub(t.Offset), t.Sheet.CellSize), t.Sheet.CellSize).Add(t.Offset)
|
||||
return image.Rectangle{p, p.Add(t.Sheet.CellSize)}
|
||||
}
|
||||
|
||||
// Tile is the interface needed by Tilemap.
|
||||
type Tile interface {
|
||||
TileIndex() int
|
||||
CellIndex() int
|
||||
}
|
||||
|
||||
// Ensure StaticTile and AnimatedTile satisfy Tile.
|
||||
|
@ -140,14 +136,14 @@ var (
|
|||
// StaticTile returns a fixed tile index.
|
||||
type StaticTile int
|
||||
|
||||
func (s StaticTile) TileIndex() int { return int(s) }
|
||||
func (s StaticTile) CellIndex() int { return int(s) }
|
||||
|
||||
// AnimatedTile uses an Anim to choose a tile index.
|
||||
type AnimatedTile struct {
|
||||
Animer
|
||||
}
|
||||
|
||||
func (a AnimatedTile) TileIndex() int { return a.CurrentFrame() }
|
||||
func (a AnimatedTile) CellIndex() int { return a.CurrentFrame() }
|
||||
|
||||
// Scan returns a.Animer. (It could be a Loader.)
|
||||
func (a AnimatedTile) Scan() []interface{} { return []interface{}{a.Animer} }
|
||||
|
|
Binary file not shown.
14
main.go
14
main.go
|
@ -18,7 +18,7 @@ func main() {
|
|||
ebiten.SetWindowSize(640, 480)
|
||||
ebiten.SetWindowTitle("TODO")
|
||||
|
||||
if false {
|
||||
if true {
|
||||
writeLevel1()
|
||||
}
|
||||
|
||||
|
@ -109,11 +109,13 @@ func writeLevel1() {
|
|||
Src: engine.ImageRef{Path: "assets/space.png"},
|
||||
},
|
||||
&engine.Tilemap{
|
||||
ID: "terrain",
|
||||
ZOrder: 2,
|
||||
Map: tiles,
|
||||
Src: engine.ImageRef{Path: "assets/boxes.png"},
|
||||
TileSize: 16,
|
||||
ID: "terrain",
|
||||
ZOrder: 2,
|
||||
Map: tiles,
|
||||
Sheet: engine.Sheet{
|
||||
CellSize: image.Pt(16, 16),
|
||||
Src: engine.ImageRef{Path: "assets/boxes.png"},
|
||||
},
|
||||
},
|
||||
&engine.SolidRect{
|
||||
ID: "ceiling",
|
||||
|
|
Loading…
Reference in a new issue